The Fifth Survivor: Episode Two

A Side Quest and to Angel’s Nightmare Adventure

By: Angel Ramon

Copyright © 2019 by Angel Ramon

All Rights Reserved

Book Design by José Manuel Bethencourt Suárez

No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review.

This book is a work of fiction. Names, characters, places, and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events, or locales is entirely coincidental.

Angel Ramon

Visit my Website: http://www.hybridnationrevolution.com

Table of Contents

Special Thanks

Note from the Author

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Appendix

Some cool sites to check out!

Authors to Check Out!

Special Thanks

I like to give special thanks to my ARC Readers that took the time to read my book in advance to make sure it was ready for release and left their review! You all rock and I’m happy to list your names on my book.

ARC Readers –

James Smith

Charlotte Miller

Taylor Barnes

Olivia Rofrits

Robin Ward

Rachel Munsinger Wagner

Oralee O’ Byrne

Jeremy Winn

Stephen Landry

Elaine Emmerick

Shelly Deuso

Note from the Author

Thank you for purchasing and reading the second book in “The Fifth Survivor” serial series. It takes me a lot of work to write these books, so your investment in time to read means a lot to me. In episode 2, George turns vigilante as he tries to find out more about Hybrid and tries to find out more about the murder of his friend Dave.

What will he find out when he begins to dig deeper into the Clark family and just who is the mystery woman who saved him back in the hospital? You’ll just have to find out in episode two of “The Fifth Survivor”. George might be in his 50’s but just like Charles Bronson, he still has plenty of spunk!

I would also like to send a personal thanks to all my ARC readers who took the time to read this book before I hit publish. In fact, I even gave you your own section where I give all of you a shoutout. You guys are the true all-stars by telling me your honest opinions of how you liked the book. It’s because of you guys, my gamelit zombie series has expanded into a full universe filled with alternative storylines and conspiracy theories.

Note: You must read episode 1 before you read episode 2. While a few things from episode 1 will be mentioned, you will be a bit lost if you start here. You can read “The Fifth Survivor” series if you haven’t read the main series, Angel’s Nightmare Adventure as this is a side quest.

Chapter 1

Welcome to Episode Two of “The Fifth Survivor” Side-quest. For starters, please select your difficulty level.

Noob (Easy) – Zombies and Creatures do less damage. Pickups are doubled. Suitable for those who are totally scared of the dark or noobs.

Normal – Nothing more to say. Normal damage, ammo, and pickups. It’s normal mode.

Real Man (Hard) – This is the mode for real men! Enemies do more damage, ammo is less frequent, and you’ll be a badass. Well, one can hope at least.

Nightmare – Oh, now we’re talking! Double damage from creatures, ammo is really hard to find, and pickups have to be used very wisely. It’s not impossible, but improbable to beat.

You have selected Hard Mode!

The survival horror continues…

July 8th, 2007

“Last night was crazy. I kept pinching myself thinking that it was only a dream. It was a nightmare, but it wasn’t one that you just wake up from. No, this was a literal nightmare that was all too real. When I got into Elaine’s car and got home, I was just relieved that I was able to escape.

There are a couple of things that continue to bother me. One, the man who set up Dave’s murder is dead. Witwer got what he deserved, but that schmuck would have helped me by telling me who really killed my friend and what he was getting in exchange. Money could not be the only think Witwer was getting. The second thing is that woman. While I should be happy she saved my butt three times, I’m not sure whose side she’s on.

All I have to work with is the address she gave me. She sure did a great job keeping her name a secret. At least, she showed her dark brown hair to me, like that will do anything to help me out. I’m not sure if I will go to Westchester. In the end, I might have to go there. For now, there are a couple of loose ends I need to tie up here.”

George finishes writing in his journal that he hopes will help him expose Hybrid one day. He gets up from his bed and walks to the bathroom where he brushes his teeth and showers. After a nice cold shower, he gets dressed for the day. Remembering the note that the mystery woman left, he begins to think that she might have a point that he’s not safe in NYC anymore. After thinking for a minute, he decides that he’ll have to take a leave of absence from the school until the heat dies out.

As he’s getting dressed, his house phone rings. Due to the fact that he’s old school in his way of living and using an older landline phone, he has no idea who it could be.

“Good morning, this is George.” He answers.

“Hey baby, it’s me.” Elaine answers.

“Oh, how are you?” He asks.

“What do you mean by, oh?” Elaine asks angrily.

“It’s nothing… I thought it was someone from work. I just had something important to say, but I guess I gotta go there myself.” George tells a fib.

“Oh ok, just making sure you’re ok. Why do you have to go to school? Isn’t the year over?” Elaine asks.

George thinks for a quick second on what his response should be.

What will George tell Elaine?

1. No particular reason, besides asking for a raise. (Passive)

2. I’m planning on taking a leave of absence for personal reasons. (Neutral)

3. I have to get out of NYC because my life is in danger after the zombie outbreak in the hospital. (Aggressive)

George goes with option 2.

“I’m planning on taking a leave of absence for personal reasons.” George answers.

“Why? Is it because of the zombie attack last night? Are you worried it will happen again?” Elaine asks.

“It’s not so much that and more that I have family up in Westchester that I have to attend to. I can’t go into too much detail. I’m changing my number soon, so don’t bother calling my current number. I’ll give you my new number when I’m ready.” He answers.

“It sounds like you’re moving out, not taking a leave of absence. Listen, is somebody giving you trouble? If so, let me know.” Elaine responds.

“No, it’s not that. I just need to get away for a while and all the good therapists I know are in Westchester. I know I need it after last night. Don’t worry about me, I’ll be back soon.” George replies.

“Ah… as long as it’s not because of me, I guess you have to do what you have to do. I’ll worry about you.” Elaine replies concerned for George.

“I know you’ll be concerned, but I’ll be alright. I promise, ok?” George says.

“Ok dear, take it easy and let me know when you plan to leave,” Elaine says before hanging up.

After the conversation, he finishes dressing up and heads out of the door. Without his car, he has to walk to the school. Luckily the distance to the school is not too far from where he lives. As he’s walking out of his house, he looks at his flip-phone and sees that it’s only eight-thirty in the morning. During the summer, the school doesn’t open until nine in the morning.

Walking back into his house, he turns on the television and watches the news for a little while. The newscast shows the hospital with the hazmat crew entering the building picking up the dead bodies and avoiding any contact with the Raven Hawk virus. The lead detective says that it’s too early to say what exactly happened in the hospital, but they do suspect the cannibalism was caused by a foreign substance.

“Typical response from the officials, hopefully, they’ll find something. Knowing Hybrid though, they’ll try to hide their liability with their legal mumbo jumbo. Too bad all my evidence is gone, so I gotta look elsewhere.” He says in his head.

Before he turns off the television, he hears an update about Dave. According to the detectives, Dave died from a self-inflicted stab. This is according to the lead detective of the 75th precinct. George’s mouth drops in total shock as the officers come up with a method of death that doesn’t come close to what he found out from Witwer.

“Crap, either the NYPD is blind or they’re in on this Hybrid criminal syndicate. What makes it worst is the 75th precinct is leading the investigation and they have a terrible record of corruption. Could it be that I was set up to die in the hospital and Hybrid knows that I’m onto them? It looks like that woman might actually be right about getting out of NYC. I might not be safe after all out here. I better gather whatever evidence I can and get out of here.” He says in his head.

He turns off the TV with his remote and makes his way out of his house. Walking towards the school, George decides he needs to pay a visit to Dave’s house to see if he finds any evidence. However, he knows that it might prove to be useless to talk to Chief Irons as he’s the chief of the 75th precinct. As he walks, George hears the voice of the woman that saved him back in the hospital in his head.

“I told you to get out of here! Do it for your own good, you have no idea what you just got yourself into!”

After hearing the words in his head, George realizes that he might not be able to trust anybody at this point. Entering the school, he heads to the principal’s office.

“Good morning Mr. Fisher, you’re not scheduled to work today. Is there anything I can help you with?” The principal asks.

The principal is an elderly man in his mid 60’s who is of German descent. He is rather respected in the school and in the community. He sports a big beard that people compare to that of Karl Marx. He is wearing a traditional gray suit with a bow tie and black Dickies.

“Mr. Garrison. I’m afraid that I will have to ask for a leave of absence.” George answers soberly.

“Why is that? Is everything ok?” Mr. Garrison asks.

George thinks about what he wants to tell the principal knowing he might need assistance.

What will George say?

1. I have a family member in Westchester County who’s in bad shape and I have to take care of her. (Passive)

2. I have to get away for a while, things in my family are not good and I need to recharge. (Neutral)

3. I’m a marked man and my life is in serious danger. (Aggressive)

You have chosen option 1.

“I have a family member in Westchester County who’s in bad shape and I have to take care of her.” He replies.

“Oh dead, I’m sorry to hear this. Do you have an idea when you plan to come back?” Mr. Garrison asks.

“For now no, but I will keep in touch. I need to get moving. I’m going to Westchester tomorrow.” George answers.

“Very well then, I look forward to your return and thanks for letting me know in advance.” Mr. Garrison responds and goes back to his computer.

George leaves the principal’s office and walks back home wondering what his next move will be. He decided to keep his response short and sweet to the principal not wanting to possibly make another enemy. When he gets back home, he calls his brother.

“Hey George, how’s my big brother doing?” Harry asks.

“I’m doing ok. I’m in a bit of a situation here and not a good one. My best friend Dave was deemed by the NYPD to have killed himself, but I know that a hit was placed on him by the president of Woodhull Hospital.” George answers.

“You mean Danny Witwer had Dave killed? I thought those two were the best of friends.” Harry responds shocked.

“Ha! That’s what I thought as well, sadly I found out differently. The big problem is that I was in the hospital where I was in the middle of a zombie outbreak where I also saw giant frogs and spiders. Let’s say that Hybrid was running some sick experiments in that building. Knowing them, they’ll say it was an ‘accident’ when I know damn well it was no accident. When I saw the schmuck, Witwer, he was eaten by a giant frog.” George replies.

“Giant frogs? Now you’re scaring me. This is crazy, why would they want to send these creatures for?” Harry asks.

“I smell a new world order plot here and it stinks really badly! I gotta go to Dave’s house and see if I can find any evidence to indicate that he did not kill himself. I have a friend in the 104th precinct who will listen to me or at least I hope so.” George answers.

“Are you nuts? The police have that place under careful surveillance, man you’re really pushing your luck now!” Harry says in disapproval.

“Listen, it’s a chance I have to take to find the truth. It looks like Hybrid is trying to hide something big here.” George says in response.

“I can agree with that. Just be careful, ok?” Harry asks.

“No worries, just let me do the breaking and entering, ok? I’ll talk to you later. You just pick me up around seven.” George says.

“I’ll be there, big brother. See you later.” Harry replies.

George hangs up the phone and waits until the sun begins to go down. As the sun begins to go down, he gathers his stealth suit, lockpick, dart gun, and a new camera. He figures that breaking into his friend’s house at night will be easier considering the police presence will be less. He also carries a flashlight so he can see in the dark.

When the clock strikes seven, Harry pulls up to his house and picks him up. After an hour ride to get to downtown Brooklyn, the two arrive around the corner from Dave’s house. Harry drives towards the block and finds a parking spot a few houses from Dave’s house away from the street light now that the sun is down. Harry decides to create a diversion by telling the cops of a false robbery attempt around the corner. The diversion gives George enough time to get out of the car and break into Harry’s house.

George sees the cops leaving the house to head to the location where Harry told them where the robbery took place. Harry gets back into the car to hide so the cops don’t spot him.

Game Start…

Darts: 10

Objective – Find any incriminating evidence that Dave was murdered. Avoid being spotted.

When the cops turn the corner of State Street, George walks up the stairs to pick the lock to Dave’s house. Using his lockpick, he attempts to unlock the door. The lock proves to be too hard to pick as it has a double cylinder which he has a tough time with.

Lockpicking Level 5 required.

Having no luck with the front door, he walks down to the door leading to the basement. Picking the lock on the door, he easily picks the lock and enters the house quietly while avoiding attention. Entering the basement hallway, he sees multiple rooms to explore wondering where Dave was when he was shot.

Entering the room to his left, he sees nothing but things in storage such as lamps, couches, and seasonal items. He looks around for anything useful but only finds some darts.

Picked up +5 Darts. Darts: 15

After grabbing the darts, he nearly leaves the room until he sees the shadow of a police officer on the hallway wall. The street light is enough to give off the shadow. With his dart gun, he shoots the officer and puts him to sleep. To avoid any suspicion, he drags the body to the storage room.

Darts: 14

Back in the hallway, he passes by the boiler room and electric room. As he continues to walk, he sees a door with a keycard reader to the right of it.

“Crap looks like I need a keycard to open this door,” George whispers.

Looking at the keycard reader, George sees that it was installed recently and it hasn’t been used much. He realizes that there might be something hiding in there that is huge. However, he can’t be sure if Dave had it installed or was it the Hybrid Syndicate who had it installed, probably to hide their tracks.

Keeping the door in the back of his head, he continues through the hallway until he sees the stairs leading up to the first floor. Walking up the stairs, he makes it to the living room. In the living room, he sees three cops patrolling the room.

“This is so stupid. Why are we guarding this house? It’s not like anyone is going to try and break in.” One of the officers says.

“Screw it! At least we’re getting paid. What other job pays you to literally do nothing?” The other officer answers.

“Well, when you put it that way, you’re right.” The first officer replies.

Looking towards the officers, he sees the two officers continuing to talk while the third one is sleeping on the sofa without a care in the world. George pulls out his dart gun and shoots the two guards. The two of them fall to the sofa. The impact of the fall is enough to wake up the third officer from his sleep.

Not taking any chances, he puts the officer back to sleep by shooting a dart into the neck.

“Who’s there…?” The officer says before falling asleep again.

“Did I wake you up from your beauty sleep? Nighty night, I’m sure your boss won’t mind if you’re sleeping on the job.” George says.

Darts: 11

Once all three police officers are asleep, George looks around to make sure there are no more officers. As he walks around the living room, he remembers the draw by his china plate set where Dave kept his pistol. The draw is locked, but he easily picks the lock.

Lockpicking Level Increased to Level 5.

Picked up a Silenced Pistol. It’s a Walther PPK with a Silencer. Good for stealth and silent kills. It’s already loaded with a magazine.

Pistol Ammo: 8

He puts the pistol on his side and keeps it just in case he needs to use deadly force. The stairs leading to the second floor are in front of him.

“Why are the police guarding this house, what are they hiding in here? I’m almost afraid that there are far more skeletons than just falsifying a person’s cause of death.” He says in his head.

Chapter 2

With nothing more to discover on the first floor, he walks upstairs. When he reaches the landing, he sees the hallway is really dark. He is hesitant to use his flashlight but realizes that he is unable to see anything in front of him.

George uses the Flashlight.

With the flashlight on, he sees three doors on the hallway. He tries to open the door to his left by picking the lock. However, he is unable to, as the lock gives him too much trouble.

Level 7 Lockpicking Level Required.

Ignoring the door, he moves on to the middle door that has two cylinders and one of them has a special looking lock. George moves his light to the rightmost door and is able to pick the lock easily. Entering the bedroom, he sees that he’s in the bedroom of Dave’s son.

Lockpicking Skill Increased to Level 6!

Looking around the room, he doesn’t find anything strange at first. He does feel disturbed that he is ransacking through the room of his late friend. Nevertheless, he looks in a draw and finds something exotic.

You have found a Keybox. It’s decorated with red suede and has a design that Dave’s family loved.

Will you open it? Yes or No

You have opened the Keybox. Inside of the Keybox, there is a key.

You have picked up a key. Looking at the key, it opens Dave’s room.

“Ah… good. Hopefully, those goons haven’t stolen any of Dave’s jewels.” George says as he grabs the key.

Back in the hallway, he uses the key he found to open the middle door. He opens the door slowly just in case anybody is inside the room. After opening the door, he finds somebody snooping around the room. To his shock, it proves to be Reuben.

Reuben is an officer with the 75th police precinct and is a well-respected cop. He is in his lower 30’s with short black hair, average build, an average height for a male in his 30’s, clean face, and wears glasses. Reuben is of German descent. While George tends to think low of the 75th precinct, he’s always seen Reuben as an honest cop. George feels a combination of shock and total rage when he sees Reuben trying to get his hands on Dave’s belongings.

“Son of a bitch! Get your hands off those items and put your hands where I can see them.” George says angrily aiming the pistol at him.

“George? Is that you, what are you doing here?” Reuben asks in shock.

“I should be asking you that same question. Sit down and don’t make any funny noises or I’ll shoot. Now start talking!” George orders Reuben.

“What are you doing George? You can’t do this you know. I’m a cop. You won’t get away with this and I know you won’t shoot me.”

“You sure about that Reuben? Feeling lucky?” George aims his pistol in Reuben’s face.

“Damn you! What the hell you want?” Reuben asks.

“Simple, what were you trying to do? I’m sure I already know. You were trying to make a quick payday at the expense of my dead friend. I thought you were better than that.” George asks.

“I was trying to make sure nobody stole any of Dave’s stuff. I swear that’s all I was doing. Come on man, you believe me, don’t you?”

“I really don’t, but I got another question. Did Dave really commit suicide? Be careful how you answer the question.”

“I don’t know anything…” Reuben answers and gets punched by George.

“You sure about that? I can bet you money that you’re lying to me right now.” George says as he points the silencer at Reuben’s face.

“Listen, I really don’t know if Dave was killed or what’s going on with Hybrid and what happened at the hospital… oops.” Reuben says scared for his life.

“Oops, huh? Well… well, what do we have here? Looks like you got a wet spot on your pants. Either you have to use the bathroom or you better start talking from the beginning. You said something about the Hybrid Corporation.” George gets away from Reuben with his pistol still aimed at him.

“Ok... ok, Dave was really murdered. Hybrid is paying off the force to keep quiet as they wanted Dave’s murder to look like a suicide. A hit was put on him, not sure who put the hit though. My knowledge tells me that Hybrid and Woodhull had a partnership going on and Hybrid felt Dave was a danger to them. We were ordered to falsify the investigation to cover Hybrid. I swear… I had nothing to do with the murder.” Reuben comes clean.

“That’s a good boy.” George pets Reuben in the head and continues, “Funny thing is that I already know everything. I just needed the smoking gun to confirm my findings in a court of law. So I guess you came in here just for a quick payday before the dominoes fell? Now, I’ll be easy on you because I know you have no idea who might have killed him. I will ask you though, is there anything else I need to know?” George asks.

“Dave has his laboratory downstairs that the police locked using a keycard reader system. I have the keycard and can let you downstairs if you let me go. Do we have a deal?” Reuben asks.

“Hmm… sounds good. Alright kid, get your ass up and lead the way.” George says.

A few seconds later, George rethinks his decision and strikes Reuben from behind on the head. He spots some rope and duct tape on the floor that he’ll use.

“What was that for? I thought… we had… a deal?” Reuben asks.

“That’s the keyword. We ‘had’ a deal. The deal’s off kid. I can’t take a chance of trusting you.” George says as he sits Reuben on the chair and strikes him again.

He uses the rope and duct tape to tie Reuben up. He covers Reuben’s mouth to make sure he can’t scream.

“That should keep you quiet until I get out. Here’s a little tip for free, don’t leave town and make sure this little secret stays between us. I know where you live and I can make your life a living hell. Consider this a lesson about trying to steal something that isn’t yours. Also, if the FBI calls you, just come clean and save yourself the headache. Finally, you might want to see your doctor about checking your bladder because you’re wetting the floor badly… We’ll be in touch.” George says humorously.

Reuben is left on the chair unable to move continuing to piss on the floor. George sees the keycard drop from Reuben’s pocket and picks it up.

Picked up a Keycard. This leads to the laboratory in the basement.

Once he gets the keycard, he locks the door and walks back downstairs. The cops are still asleep on the sofa. George quickly walks down the stairs to the basement and sees another cop patrolling the hallway. Using his dart gun, he shoots the officer. George drags the body into the boiler room and continues on his way.

Darts: 10

He arrives at the door that is locked with the keycard reader. Using the keycard he got from Reuben, he unlocks it and enters. Upon entering the room, he sees that the room is filled with shelves filled with books, computers, and tons of file cabinets. There are also machines, including the testing machine Dave used to test the Raven Hawk Virus. Looking at the machine, he sees that it’s empty. To his right, he sees Dave’s computer that looks like it was logged in and tampered with.

He sits down and looks at the computer to see if he can find anything incriminating inside. While George might not be the most tech-savvy person in the world, even he can tell that the computer has been tampered with. All of the files on the computer have been wiped clean. The hacker did leave one folder untouched on the PC which is named “Creatures”. Looking inside, he sees that it’s empty, but he does get some ideas.

“Creatures? It looks like Dave had an idea that Hybrid was using the Raven Hawk to develop their biohazard creatures. Dave might have been closing in on Witwer and Hybrid. Witwer probably panicked and had Dave killed. Too bad there’s nothing in this computer to prove that and not to mention the 75th precinct is in on this cover-up. The only one I can trust is my man at the 104th precinct and believe it or not, Reuben. He might be a treacherous schmuck, but he’s my smoking gun.” He says to himself looking at the computer.

He continues to look in the room and sees a bunch of test tubes along with liquids. They prove to lead nowhere and he looks in the file cabinets. Looking in the most recent, he finds a document stored in the June 2007 folder. He pulls it out and begins to read.

Test Results - June 2007

“So I have been testing the Raven Hawk substance that George obtained for me. After many hours of research, I have found that this substance is rather complex in nature. The chemical makeup of this substance is rather abnormal which does concern me. While the final results won’t come back for a week, but I’m convinced that the Raven Hawk might be revolutionary.

I do admit that I’ve taken more time getting the results to George, but this is truly a hard substance to crack. It’s almost like Hybrid doesn’t want anybody to find out what the real makeup is, let alone what it really does. All I know is that the Raven Hawk does change the DNA makeup. As a result, it’s quite possible that this could cause mutations in humans along with animals.

I’m excited and nervous at the same time. While I never searched through something this complex and intriguing, this could also be the first time that I bump into an actual virus capable of the mankind’s destruction. While I would be credited for discovering the real contents of the Raven Hawk, will it be worth it in the end? Forgive me, George, if I implicated you without your permission…

Edit: Actually I just got the results an hour later and I have to say, I’m quite surprised. It actually turns out that the Raven Hawk Vaccine is really…

(The rest of the document is torn and missing.)

“Damn it! Looks like those baddies got a hold and removed the most important part. This might help me though as it might prove intent in trying to hide evidence. I just gotta hope the boys in the 104 believe me.” George says as he folds the paper and places it in his pockets.

Looking further in the file cabinet, he sees no other papers in the June folder suggesting that everything linking Hybrid to the Raven Hawk has been removed. George is disappointed that he’s unable to find as much information about the Raven Hawk but knows he can’t be in the house forever.

He leaves the room and heads for the exit. The cops are still not back and he quickly runs out of the house back to Harry’s car. He quickly jumps in and Harry pulls out quickly. The two drive off from Dave’s house and head to George’s house. After they get home, they discuss what took place and come up with a plan of attack.

July 9th, 2007

After a good night sleep, George gets up and gathers himself. He turns on the news to find out that the reporters are covering Dave’s house. The reporters are seen talking to officers trying to figure out what took place. He looks nervously hoping that Reuben doesn’t give him away.

“Mr. Reuben, do you have an idea who was in the house last night?” The reporter asks him.

“No I don’t, he was masked and had a deep voice. It looks like he knew he was doing. He struck me and I was unconscious most of the time.” Reuben answers as the reporter nods his head.

“Good boy Reuben, good boy. Now that my smoking gun is cooperating, I just hope I can convince the 104th precinct to build a case against their 75th precinct comrades. Not to mention, I gotta make sure there are no more zombies walking around either.” He says.

Once he sees the news for a little while, he prepares to go to the 104th precinct. Before he goes through with the plan, he calls the precinct to make sure the chief is there. The chief answers the phone.

“Hello, 104th precinct. How can I help?” The Chief answers.

“Chief Hickey, how are you, my friend?” George asks.

“I’m doing alright partner and you?” Chief Hickey answers.

“Very well, I want to stop by because I have some information to share about the 75th precinct.” He says.

“Ok, I’m not doing anything now. I trust as “The Fish Master” you got something big to share.” Chief Hickey says.

Getting the green light to go to the precinct, he calls Harry to see if he can borrow his car. Harry indicates that he’s not in town for the day. So instead, George heads to the local car rental shop and goes to rent a car.

George rents a blue Honda Civic from the shop and drives up to the 104th precinct. When he reaches the precinct, he walks in casually and announces himself to the receptionist. The precinct looks like any normal one with the desks and central booking station. He is escorted to the chief’s office and sees Chief Hickey sitting behind the desk. Besides trophies and old pictures, the room has nothing special.

“Welcome George, what brings you to my precinct today? You say you got dirt on the 75th precinct. I honestly don’t like those guys, but of course, I can’t do jack shit without proof. So spill it.” Hickey asks.

What will George say?

1. Say that Dave’s death should be investigated more, but make no mention of Hybrid. (Passive)

2. Mention that the 75th precinct is dirty and an internal investigation should be launched. (Neutral)

3. Let the conspiracy theory out about Hybrid and the 75th precinct. (Aggressive)

You have chosen option 3

“Well, you want dirt? I think I might have some good dirt here. Remember, Dave who died a few days ago?” Chief Hickey nods and George continues, “I got a theory that indicates that the 75th precinct is falsifying the cause of death. They say he killed himself, I believed he was shot and murdered.”

“Why do you believe that?” Chief Hickey asks.

“Here’s the smoking gun, Reuben from the 75th precinct confessed that Dave was shot and Hybrid contracted the 75th precinct to cover up for them. He couldn’t tell me who shot him, but believes that Hybrid is paying off Chief Irons.” George answers.

“Chief Irons, I always hated that man. Let me ask you, how did you get Reuben to confess?”

“I can’t say it was pretty. I broke into Dave’s house to see if I could gather dirt and I found him trying to rob Dave of his family jewels.”

“Hmm… I would have felt better if you didn’t break into the house. If Reuben accuses you of breaking in and torturing him, you will be the one in trouble. Are you trying to be a vigilante?” The chief asks.

“You can say that. For a fifty-plus-year-old man, I think I still got some spunk left. Besides I needed to, something tells me Dave was closing in on Hybrid being responsible for the zombie outbreak that took place in Woodhull and that it wasn’t vanity. Even if it means I have to play Charles Bronson and possibly have the force after me, I’ll expose the truth.” George answers and hands Chief Hickey the document he found in Dave’s house.

“After reading this, I personally believe the 75th precinct is in on this and Hybrid is hiding more than they’re willing to say. It was announced by Hybrid and the Woodhull staff that what happened in the hospital was an ‘accident’. Now I don’t believe that, but it’s gonna be tough to prove this in a court of law. That’s because what Dave wrote here doesn’t ‘incriminate’ Hybrid.” The Chief says after reading.

“That’s because the officers got rid of the evidence and even cleaned out his computer. Those schmucks are good I gotta say.” George replies.

“I have to agree. I’m afraid we’re gonna need more concrete evidence than that. Didn’t you say that Reuben was willing to talk?” The chief asks him.

“Yeah, he supposedly is going to talk…” The chief’s phone rings before George can finish.

The chief picks up and finds out that it’s Reuben on the other end. The conversation is about Reuben wanting to come clean and incriminate his precinct. However, he’s out of town for the day and will come in the next day. The conversation is rather short and Reuben sounds like he’s scared about something.

“Well that was Reuben and he’s coming here to help us round up the 75th precinct goonies. He did sound scared though, so we better be prepared in case he punks out.” The chief replies.

“I think Hybrid will be on his ass if they figure out he’s trying to snitch on them. I just hope they don’t get to him first.” George responds.

“I normally would not say this, but I suggest you break into the Clark Family mansion on Gates Ave. I’m sure there will be plenty of dirt there. I heard the area was closed off though because the outbreak hit that area hard. Only the area north of Broadway is open to the public for now. Gather whatever evidence there and hope Reuben survives the night. If those two things happen we might have a shot of a case.” Chief Hickey says.

George nods his head and decides to leave the police station. Leaving the station, he realizes that he Chief Hickey might be the only person outside of his brother that he can trust. He also embraces his new self-appointed role as, The Vigilante of Brooklyn, New York.

Driving back home at around eight at night, he leaves the rental car back at the rental shop. From the shop located on Fulton Street under the J Train, it’s about a ten-minute walk to his house located on Ashford Street. As he’s walking through Fulton Street, he hears a female screaming.

Chapter 3

George continues to hear the female screaming and thinks it might be the start of another zombie outbreak. So he pulls out his silenced pistol and runs towards the sound of the screaming. He runs until he gets to an alley located between Cleveland and Elton streets. The sun has gone down completely and the lights by the alley are out.

He can hear the screaming close by and uses his flashlight to see the commotion taking place. He spots a young teenage girl being mugged by three men who are Hispanic and African American. George becomes angry seeing young kids getting mugged in his neighborhood continuously. Holding his gun tight, he flashes his light into the eyes of the men. The men get up and are not amused by seeing an old man in front of them.

“Who the hell are you?” One of the thugs asks him.

“You’re gonna just stand there ese? Like the punk you are?” Another thug asks.

“Look old man. Just go back to the retirement home. We’re not afraid to show you what we do.” The third thug says.

“Just who in the hell are you because you’re about to die!” The first thug asks.

“You wanna know… dead!” George says in a low tone and he quickly aims his gun.

He quickly shoots the three men. Two of them die after being shot in the heart. The third man survives after being shot in the leg and George walks towards him ready to finish him off.

“What the hell did you do to me? What the hell? Who are you? You’re a crazy old man! Who are you?” The thug asks in pain favoring his leg.

“I’m your worse nightmare. All you need to know is I’m the vigilante of Brooklyn!” George answers with an evil smile.

“Please have mercy on me, I promise to be a good boy… Just please, don’t shoot me.” The thug begs.

“Well, I would let you go.” George says to the thug to his relief and continues, “I must say though raping and mugging an innocent girl that I know is unacceptable. Besides, the cops won’t even care enough, so I changed my mind…”

George pulls the trigger and shoots the man in the head. He checks the teenage girl and makes sure she’s ok. Upon review, he recognizes the girl from the park. She’s a bit bruised in the face and her shirt is ripped as she was ready to be ripped.

“Thanks so much, sir. Wait a minute, I recognize you from the park. Oh my god, you saved my life!” The girl hugs George.

Her boyfriend shows up to make sure she’s ok after being told what happened. He sees his girlfriend hugging George and runs towards her.

“Are you ok baby?” He asks the girl.

“Yes, this man saved me.” The girl answers.

“Hey I know you, I saw you in Highland Park the other day. Thanks for saving my girlfriend, I wish there was a way to repay you homie.” He replies and sees the dead bodies of the thugs.

“Hey homie, did you kill those guys?” His face turns white.

“Listen, we need to get out of here before the cops get here,” George says and then walks away from the scene knowing he can ill afford to stay around.

“Babe, did he really kill those guys?” The young boy asks his girlfriend.

“He did. All he said was that he was the vigilante of Brooklyn.” The girl answers.

“Whoa, I think we better count our blessings and dip before 5-0 shows up.” The boy says as he and his girlfriend run from the scene.

When George reaches his house, he hears police cars going towards the scene and sees a car rushing through his block. He rushes inside his home and heads straight for his bedroom. Turning on the television, he sees the news and sees coverage of the three dead thugs.

He is relieved when the reporter indicates that there are no leads to who could have killed them or what even took place. He turns off the television as he prepares to head into the office of the Cypress Hills Tabloid to see his interview with Anthony Clark published.

“That’s what happens when you cross the vigilante. This should be fun indeed. Hybrid, you’re next on my list. That’s not a threat but a promise!” He says to himself.

July 11th, 2007

After taking a day off to fix up himself up, George heads to the Cypress Hills Tabloid. His publication was canceled the day before for an unknown reason. Walking inside of the small building, he heads up to the president’s room. He sees that it’s closed.

Before he goes to his room, George overhears the president talking on the phone. He thinks about eavesdropping but knows he’ll be fired if he does get caught.

What will George do?

1. Go to his room. (Passive)

2. Listen in on the conversation. (Aggressive)

You have chosen option 2.

George decides to take a chance and attempt to listen in on what the president of the tabloid is saying. He looks around to make sure that nobody is coming up the stairs. The coast seems to be clear. At first, the president is talking too low for George to hear.

After a minute, the president begins to pick up his voice. Based on what George can understand, the president is not publishing the interview with Anthony. At least, not the entire interview like he conducted it. It seems that the president is planning on changing up the interview just a bit.

“Hmm… I wonder why. If only I knew who he was talking to.” George thinks in his head.

Once the conversation is over, he immediately goes back to his room to avoid suspicion. The president of the tabloid comes into his room and greets him.

“Morning, Fisher. How are you doing today?” The president asks.

The president is dressed in a gray suit with a red tie along with gray khakis. He has a chubby build and is about the same age as George. The president is of Irish descent although he was born and raised in Cypress Hills. His full name is Sean Callahan.

“I’m doing well Mr. Callahan. I trust that my interview will be published today?” George asks.

“Yes, yes it will be. However, we had to make sure that the interview was polished up just a bit. We want to make a good impression on Hybrid and make sure they feel welcomed. I mean you did well, but there were a couple of things that needed to be ‘tuned up’. You’ll see when you read.” Callahan replies.

“Ok… When is my interview with Chief Irons scheduled? I remember you saying that it was sometime this week.” George asks.

“I did say that. I regret to inform you though that we have given the interview to someone else. It’s not that your skills are not good enough. I actually have a better assignment for you.” Sean answers.

“Better assignment? Sounds intriguing.” George replies.

“I’m glad you think that way because you’ll be taking a bit of a small vacation. I need you to go to Westchester County towards the White Plains area. Hybrid is interested in ‘possibly’ building a second headquarters there and I want you to interview the supervisor there. Yes, you should hit him with some tough questions, but at the same time not scare him off. I really think Hybrid is gonna to do some really great things, even though there was a small accident at the hospital.” Callahan explains.

“Small accident? I think it might have been a bit bigger than that.” George responds.

“Perhaps you’re right, but no vaccine is perfect and they’re trying to rectify their mistake. I do feel bad for the people who were in the hospital that day, but you gotta crack a few eggs you know.” Sean says.

George becomes angry inside and has the urge to grab Sean while beating the daylights out of him.

What will George do?

1. Say nothing and accept the job. (Passive)

2. Tell Callahan off but in a passive-aggressive manner. (Neutral)

3. Beat the daylights out of Callahan. (Aggressive)

You have chosen option #2.

“Look, Callahan, those poor people did not deserve to die in that hospital. If something did go wrong, Hybrid needs to admit to it. I still intend to keep an open mind though as they might improve as time goes.” George says.

“Whoa! Calm down buddy, I understand you’re upset. However, as the official publication covering the Hybrid Corporation, this could put us on the map. In otherwords, don’t screw this up, ok Fish Master?” Sean calls him by his pen name.

“Yeah, ok,” George replies angrily.

Once the clock hits three o’clock, George leaves the building and heads home with more questions than answers. Could it be that his boss, Sean Callahan is actually in cahoots with Hybrid or is he just that naive? That is a question that he has to put on the back burner for now. His next plan of attack is to break into the Clark Family Mansion and find out if any skeletons are hidden inside.

Without a car, George will have to take the subway and take it to the Gates Ave station. He’s not concerned about the hoodlums that tend to hang in the subway, instead, he’s worried the area near the mansion has not been cleared of biohazard creatures properly. He decides to put on a casual blue shirt and a pair of black jeans with his running shoes to blend in with the public.

He also takes Dave’s silenced pistol along with his lockpick. He doesn’t count on needing his dart gun as he’s sure many of the guards in the mansion are dead from the first outbreak. George also remembers to grab his new mini-camera so he can grab some pictures. This model does not produce a positive and the pictures have to be uploaded to a computer.

“Here goes nothing. I’ll see what I can gather and then get the hell out of here. When it comes to that mystery woman, I’ll have to see what to do about her.” George says in his mind ready to go.

He walks towards the Cleveland Street train station and heads up to the platform as he waits for the J Train to arrive. There are no clouds in sight, but he does notice the sky is a crimson red color.

While the color is caused by the sun’s reflection as it goes down, to George it’s a symbol of his arrival to the lion’s den.

“I’m bound to find something big, but what if this is all just a huge rat trap? I can’t think about that right now. I have to keep up my probe on Hybrid before the next outbreak strikes!” He says in his head trying to quarrel his fears.

The train arrives eight minutes later and he enters. He casually takes a seat and does a good job blending in with everyone else. In fact, no one on the train tries to pick on him or even pay attention to him. Nevertheless, he keeps his hands on his gun just in case he has to play vigilante.

“This is Gates Ave.” The automated message on the train announces.

Once the train stops, he exits the train casually and heads down the stairs. He is one of only three people who get off the train. George gets an odd feeling that something isn’t right in the air. The air smells heavier than back home.

“Crap, I hope the Raven Hawk hasn’t gone airborne yet.” He says under his voice.

He walks towards the barricade and looks around to make sure nobody is around to spot him. All of a sudden, he hears a loud noise behind him. Looking behind him, it proves to be a piece of an awning falling to the ground.

“Whew, it’s just a piece of rusted metal falling down. They really need to invest and improve this dump. It could be so much better, just a reflection of the poor governing here.” George says.

A minute later, he hears a female screaming across the street. Running towards the screaming, he sees that the female is being eaten by a zombie.

“Oh crap! Looks like I’m really in the shithole now!” He says pulling out his pistol.

Chapter 4

Game Start…

Prepare to enter Survival Horror mode!

Weapon Equipped: Silenced Pistol. Good for stealth missions and more accurate meaning more headshots. However, it sacrifices power for accuracy. There are eight bullets per magazine. Pistol Ammo: 16

Side item: Lockpick. Lockpicking Level: 5 and Mini-Camera

Condition: Fine

“Oh great, count on me to leave my magnum at home! This should be fun!” He says in frustration.

It’s too late to save the woman, but George knows that he can’t leave the zombie live. He shoots the zombie with a couple of head shots before it goes down.

Pistol Ammo: 14

After the zombie goes down and makes the ominous noise all zombies make when they are killed, he looks behind him. Upon turning around, he is shocked by the horde of zombies that are walking towards him.

“Shit! The outbreak has expanded! I thought this area was quarantined, looks like another one of Hybrid’s lies exposed. I better get inside the mansion before I become their next meal.” He says as he begins to run.

Running to the train station is not an option as he sees zombies blocking the entrance to the train station.

As he’s running towards the mansion, George sees a zombie in front of him that he shoots on the run. With three shots in the head, he kills it.

Pistol Ammo: 11

After killing the zombie, he is attacked by a rabid dog on his right leg. The dog bites him on the leg and he’s forced to shoot it. The dog falls to the floor as George begins to favor his right leg.

Condition: Caution (Level 1)

“Even the poor dogs have been infected by this crap! I just gotta get inside and hope I can cure this leg.” He says in pain.

Favoring his right leg, George continues to run to the mansion. When he gets to the gates of the mansion, he is grabbed by another zombie that he quickly pushes away. Another zombie tries to grab him and he sidesteps the zombie. He grabs it from behind and pushes it into one of the spikes on the gate. Its head goes right through the spike and its brain pops out of its head. George ignores the gore and keeps running towards the door.

More zombies can be seen in the front courtyard. From what George sees, the zombies are mostly guards and butlers that used to work in the mansion. Ignoring all of the undead, he makes it to the front door. Upon getting to the door, he finds that it’s locked. He quickly tries to unlock the door with his lockpick but realizes that the lock is too complex for his skill level.

Lockpicking Level 8 required!

Seeing an iron pipe next to him, he picks it up.

Picked up an Iron Pipe. Besides defending yourself, there’s gotta be another use for it.

George spots a window that leads to the dining room. He decides to use the pipe in an attempt to break the window. Before he can get to the window though, two zombies get close to him. With no time to arm himself with his pistol, he swings the iron pipe and strikes the two zombies. One of them falls to the ground and he thrusts the pipe into the head of the zombie.

The other zombie stays up and grabs George. He blocks the zombie from biting him as he tries to push it away. Able to overpower his way out from the undead, he pushes it away. He swings the iron pipe onto the zombie’s head and beheads it. Blood gushes out of the neck area of the zombie. George has no time to watch though as more zombies are walking towards him.

With the pipe still in his hand, he bashes it until the window breaks. While he’s able to break the window, it’s just above his head. So George pulls himself up the window. His weight does him no favors as he has a tough time pulling himself up along with his hurt right leg. Three zombies run towards him and get uncomfortably close to him.

After about ten seconds, George is able to pull himself up to the window. Before he can get into the dining room, one of the zombies is able to pull on his left foot. He kicks it away and turns around to face the three zombies.

Swinging the iron pipe, he strikes all of the zombies and buys himself time to drop into the dining room. He falls on his back into the dining room. Before he can study the dining room, he has to make sure the zombies from outside can’t break in.

There is a cherry wood cabinet that he sees. Taking all the china plates and cups, he removes them to lower the weight of the cabinet. Once it’s free of any plates and cups, he pushes the cabinet until it blocks the window.

“Whew! That was a close one… I better get moving through. I’m sure that cabinet won’t hold them for long.

Looking around the dining room, he sees that the walls are made out of brick over the fireplace while the rest of the wall is made out of gray marble. He sees emblems showing the coat of arms of Croatia. That suggests that the Clark family may be descendants of Croatia.

Walking around the dining room, he looks for anything useful. The only thing that he sees is a bronze shield with the Clark Family emblem. George sees no use to take it for now, but he keeps it in the back of his mind as he knows mansions tend to have secret passages. Not sure where to go, he heads for the door closest to him.

Opening the cedar wood door, he sees himself in a dark hallway with only the moonlight shining through to brighten things up. He sees a lone zombie in the hallway that he easily kills with a few shots.

Pistol Ammo: 8

He reloads the pistol with his last magazine and continues to move as he hopes to find something for his right leg. He sees a couple of doors along with a stairway leading down to the basement. Trying to open the first door, he sees that it’s locked from the other side.

Walking to the red cherry wood door next to the first door, he sees the door is locked as well. However, he also sees that the door needs a special key. The only clue that he gets is a picture of the king of spades that one would see on a deck of playing cards. The indication is that he needs a key that is labeled with a picture of a King.

With no other choice and no map, he heads downstairs. When he reaches downstairs, George opens the door and enters the kitchen. The foul odor of spoiled food and the rancid smell of dead bodies is enough to send a bad sensation to his stomach. He holds his urge to puke and walks into the kitchen. On the chef’s table, he sees a couple of items.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 16

Picked up a Key. Studying the key, George finds out that it has a picture of a Jack.

With the key of the jack in his possession, he sees a door behind him. He’s unable to open it as it’s locked from the other side. Not wanting to leave the kitchen just yet, he heads to the back and finds an elevator that has no power going to it. There is a body next to the elevator. He looks at the body and doesn’t see any evidence that it has been infected by the Raven Hawk Virus. There is no pulse though on the body.

He sees nothing else useful and realizes he’ll have to explore the other side of the mansion. When he opens the door, a zombie pops in and grabs him right away. With no time to react, the zombie is able to deal a bite to his shoulder before he pushes it away.

Condition: Caution (Level 2)

After pushing it away, he runs and grabs a butcher’s knife. Before he can go attack the zombie, he feels that something is behind him. Turning around quickly, he sees that there is a zombie behind him ready to bite him.

“Where the hell did you come from?” He shouts while stabbing the zombie in the head.

The zombie goes down and George continues to thrust the knife into the zombie’s head until it dies. The zombie by the door moves slowly towards him. Taking no chances, he pulls out his pistol and lands two headshots. The zombie falls on the ground and dies to George’s relief.

Pistol Ammo: 14

“Whew! I’ve only been in this place... for ten minutes and it’s already become a hell hole. I wonder why Hybrid and the NYPD... left this place to rot without cleaning up... the zombies. Something tells me... there is something big in this place.” He says catching his breath.

Getting up from the floor, he walks to the back once again and sees the body that was there is no longer lying there. That suggests that the human was already infected and had just transformed into the undead.

Leaving the kitchen, he walks up the stairs and ends up back in the dark hallway. Instead of heading back to the dining room, he continues forward to see what’s ahead. He sees a small reading nook along with a dead body next to a bookshelf.

George looks at the body and sees that its abdomen has been torn apart. He also sees a pistol magazine that he picks up.

Picked up a Pistol Magazine. +8 Pistol Ammo

Pistol Ammo: 22

He also sees the dead guard holding a book. Opening the book, he sees the book is titled “The Last Days of Life”.

“Eww… that’s a creepy title for a book.” He says as he looks at the book.

When he tilts the book just a bit, he sees a note falling out of the book. He picks it up and begins to pick it up.

June 2nd, 2007

“It’s all over Linda… I’m sorry that I failed to return to you. I hope that doesn’t make me a bad husband. I just had no idea that Hybrid was running crazy experiments in this mansion. These monsters were creating freaks of nature. All of this taking place in the city that never sleeps, under everyone’s nose.

I want to escape and tell the police, but I fear that there is no way out of this hell hole. It seems the freaks of nature have escaped their cages and begun to wreak havoc in this mansion. My time in this world is getting shorter and shorter. I should have known something was funny when I found out that the laboratory was right under my sleeping quarters.

The Clark Family has gotten wiser and they changed the locks just to make it that much harder to escape. I lost Moe today… I believe that he was eaten by the cannibals that were created by the Raven Hawk Virus. My God, what have I done? I’m just as guilty for helping in the creation of the Raven Hawk virus. Now that I remember… I was injected with something last month. The doctor claimed it was a special vaccine to protect me.

Strange things began to happen to me though. I began to have more stomach pains. I’ve been spitting out darker colored blood for no reason. I believe I might be infected with the Raven Hawk Virus. No! These monsters have infected me, it makes perfect sense. Now I know why I was hired to work in the mansion. I wasn’t hired to be a researcher. No, I was hired to be nothing but a glorified guinea pig for Hybrid’s sick experiments. This can’t be how my life ends, but yet like my father told me, I don’t choose how my life ends.

Dear Linda, your husband will soon be nothing more than just a zombie. If you ever find this note and find me still walking around, do me a favor. Just take me out of my misery and shoot a bullet through my head. I would rather be dead than a zombie having to live off eating other humans.

June 3rd, 2007

I’m just waiting for the inevitable. After all, it’s only a matter of time before I turned into a zombie at the hands of the Hybrid Corporation. They did a good job conning me into this job. They were just too ‘convincing’ for my weak mind. I notice my veins are beginning to turn real purple and I know that means I’m infected.

Time is running out for me and I will soon be a zombie loser ready to bottom feed off others. Who would have thought that I would end up all the way in the bottom of the barrel when it comes to the food chain? I’ve turned into the ultimate loser… I’ve turned into a bottom feeder. Linda, I love you. Goodbye…

(The rest of the note is missing)

After reading the note, George feels remorseful for the poor man and the false promises that Hybrid had laid on him. Another thing he notices is that the top of the note he read has a rip on the left side. He believes that this part might have been ripped off a journal and hidden in the book for some odd reason.

One thing that he knows for sure is that there is a secret facility under the mansion. In one sense, George is encouraged that he will find some really good dirt. In another sense though, he’s worried that the path will be dangerous and there’s a chance he might not make it out alive. All he’s worried about now is trying to find a healing item to cure his wounds.

Looking to his left, he sees a wooden door that he tries to open but is unable to. This door has a picture of a queen of diamonds next to the doorknob. The only key he has is one with a jack on it.

“God damn it! This place is huge, I gotta find a map. What have I gotten myself into? Nevertheless, I need to avenge Dave and make sure Hybrid doesn’t get away with what they’re doing.” George says to himself.

Will you survive the zombie horror experience? Only the strong survive. Are you strong enough, vigilante George?

Chapter 5

After bumping into another dead end, George decides to go back to the dining room. Entering the dining room, he sees the bookcase moving slightly as the zombies are trying to knock it down. The noise of the knocking is enough to unnerve George and he runs to the door that is on the other side of the room.

Opening the double doors, he finds himself in the main hall of the mansion. Looking around he sees some red carpet on the floor leading up to the stairs for the second floor. He hears knocking on the front door and the sounds of zombies moaning. Looking through the small side windows, he can see the zombies by the front door. The bare sight of zombies is enough to cause George to cross off the front door as an escape route.

“The irony of it all. I’m in the right place to gain dirt on Hybrid, yet I’m looking for a way out as well. I’ll be damned, now there is really no turning back.” George says in his head.

Realizing that he has to explore the lion’s den like it or not, George decides to explore floor by floor. Staying on the first floor, he sees a couple of doors in front of him. Focusing on the small door to the left of the double doors, he opens it and sees it’s locked. He does spot a small picture of a jack of clubs on the door. Using the key with the jack on it, he unlocks the door and enters.

He finds himself in an art room full of art including pictures from Michelangelo, Van Gogh, and other well-known painters. While there are a few artifacts from medieval Croatia, most of the art room is filled with paintings.

Looking around the room, he sees a desk that is locked. However, he’s able to unlock it easily with his lockpick. He finds a jar inside.

Lockpicking Level Increased to Level 7!

Picked up a jar of Gunpowder A. This is a jar of gunpowder, but George cannot be too sure what it turns into or how to convert it.

“This might come in handy, but I was hoping for an herb to cure my wounds. Well, I gotta take what I find.” He says to himself.

Looking around in the room, he sees nothing else useful besides art that is useless to his survival. There is a door to the back that he heads through. George is inside the storage room. Inside, he finds a couple of zombies. One is walking towards him and is lying down not moving. Calming down, he uses his pistol to shoot the zombie standing up in the head until it goes down.

Pistol Ammo: 19

After killing the first zombie, he ignores the zombie lying down and begins to explore the room. As he explores the room, he sees something on the floor.

Picked up a Red Herb. Useless by itself, but if mixed with a Green Herb, it can create a super herb.

While the red herb is great, it’s useless to George for now to his disappointment. He sees a door in front of him that he walks to until he feels something grabbing his left leg from behind. Turning around, he finds that the zombie that was lying down is trying to bite his leg.

He quickly stomps the head of the zombie with his right foot. The zombie begins to bleed profusely out of its head. The smell of the blood is rather rancid but not as bad as the spiders back in the hospital. He turns around and tries to open the door. However, the door is locked and doesn’t open when he tries to use his lockpick.

Level 8 Lockpicking Skill Required.

There is nothing else in the room besides old sofas and seasonal items along with the mustard colored walls, so he turns back and exits the art room. Back in the hallway, he notices the craftsmanship of the wooden banisters and walls. He estimates that this mansion was built during the early 1900s based on the construction material used.

George enters through the double doors and finds himself in another room surrounded by pictures. The walls are dark brown and the only source of light is the LED lights shining on top of each picture. There is a statue of a woman carrying a piece of paper rolled up. He has no idea who it might be until he reads the inscription.

“Elaine Clark, first lady of the Clark Family and the future Hybrid Corporation. Circa - 1905.”

“Wow, looks like the history of this foul company goes all the way back to my ancestors.” He says to himself.

Looking up at the statue, he sees the paper she’s holding is actually made out of real paper. He’s unable to reach the roll, but wants to grab it knowing it might be a map. He spots a small draw that he’s able to pull and push towards the statue. Once he pushes the draw next to the statue, he climbs on top of the draw carefully hoping his weight doesn’t crack the draw.

When he’s on top of the draw, George is able to reach the roll of paper and grab it. When he grabs it, he opens it and looks at it.

You have found a map. This gives you an overview of the Clark Family mansion.

As he reads the map, he sees the mansion is rather big and that doesn’t even count the secret basement laboratory suggested by the note he read. He stays with the idea of exploring the 1st floor unless he’s forced to move to the second floor.

“I’m surprised my fat self didn’t crack that draw. Must be George proof.” He says to himself.

Pulling the draw, he sees a small opening that he walks into with even more paintings and a mirror. As he continues to walk, he sees the end of the path with a pickup that he finds.

Picked up a figurine. Looking at it carefully, he sees that it is a small clay figure of Peruses who was a Greek Hero.

It might not be useful for practical reasons, but he keeps it knowing it might be a key to opening a secret passage. Putting the figurine in his pocket, he hears a door opening. He’s not sure what it could be, so he carefully walks back. When he approaches the statue, he is surprised by a zombie who tries to grab him.

He’s able to back away but slips and falls as he walks back. Quickly arming himself with the pistol, he shoots five shots before the zombie goes down. The zombie falls right in front of him with its head next to his leg. George quickly gets up and shoots another round just to be sure after reloading another magazine into his gun.

Pistol Ammo: 13

Running low on ammo, he knows he’ll have to find bullets quickly. Not to mention that he’s still wounded from the bites he took before. Returning to the room with the statue, he sees a door that is locked with a picture of a jack of spades. Using the jack key, he unlocks the door and enters a hallway with peach colored wallpaper with designs of medieval Croatia.

This hallway is well lit and looks like everything is still intact. Walking carefully, he sees a draw that is locked and he unlocks with the lockpick. Looking inside he finds another jar.

Picked up a jar of Gunpowder A.

While he’s finding gunpowder, George becomes flustered that he’s unable to find actual bullets as gunpowder is useless without converting it. Also, he has no experience crafting ammo. Nevertheless, as he said, he’ll have to do with what he finds.

Walking down the hallway, he hears a loud boom. Looking outside, he sees a lightning bolt in the distance and figures it’s only thunder. Turning the corner, he sees the windows break and zombies from the outside breaking into the hallway. Three zombies drop into the hallway from outside.

George realizes he doesn’t have enough bullets to kill them all. He does kill the first zombie easily with three headshots and tries to shoot the second one with two shots before he’s forced to reload. The zombies begin to rush him and he sees he has no time to reload his weapon.

Pistol Ammo: 8

Running away from the zombies, he sees the draw that he opened and feels the wood type is weak. He realizes that he can break the wood if he strikes it hard enough. George flips the draw and breaks one of the legs. The pointy edge of the leg should work as a wooden stake.

With his improvised wooden stake, he charges at one of the zombies and stabs it in the head repeatedly until it bleeds out of the side of its neck. Unable to pay attention, the third zombie grabs him from his left side and bites him on his left arm dealing decent damage. George is able to break out of the grab after stabbing the zombie in the neck killing it instantly.

Condition: Danger

“I might be old, but it looks like I can still kick butt with the rest of the young bucks.” He says favoring his arm.

He barely survives the ambush and spots another locked draw that he tries to unlock. His injuries make it tough for him to concentrate on the lock. Fighting through his wounds, he is able to unlock the desk and finds something a bit useful inside.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 16

With the extra magazine he found, he reloads his pistol. Looking ahead, he sees a wooden door that he slowly walks into. George has trouble thinking as he’s injured badly and can only think about healing. He walks into a hallway with green wallpaper that is so tacky that it gives a feeling of a house stuck in the ‘70s or ‘80s. There is an iron door to his right that he finds locked. The lock looks simple enough, but he is unable to pick it.

Level 9 Lockpicking Skill Required.

He walks carefully knowing that he can ill afford to be ambushed again. There is a metal door he sees when he turns the corner. Opening the door, he enters a bathroom with a female that has been decapitated inside the bathtub. The only thing he pays attention is what he finds on top of the sink.

Picked up a Green Herb. Heals partial health.

George mixes the Green and Red Herbs to create a Super Herb.

George uses the Super Herb.

Condition: Fine

After applying water to the herbal mixture, he rubs it over his wounds and begins to feel much better. He sits down letting the herbs heal his wounds the best he can. Nothing else is found in the bathroom.

“Poor lady, what a lousy way to die…” He says.

When he leaves the bathroom, George walks through the tacky hallway only to be surprised by a couple of rabid dogs that jump through the windows. He shoots the first dog easily with two pistol shots.

Pistol Ammo: 14

The other dog tries to jump onto him, but he dives away from it. As he gets up, the dog charges and tries to attack again. This time, he waits for it to get closer and performs a roundhouse kick right in the kisser, killing it right away.

“Next time pick on a man who’s not that old.” He says humorously.

Gathering himself, George continues to walk through the hallway when he sees a couple of doors. There is one to his left and a set of double doors ahead of him. He enters the door to his left and finds himself in a study.

The study has a nice cherry wood stain finish for its walls, bookshelves that are well taken care of, and a nice cedar wood table along with a leather sofa. George can tell that the Clarks were avid hunters by the number of animal heads displayed as trophies.

He spots a jar on the table.

Picked up a jar of Gunpowder B. Another type of gunpowder, wonder that this turns into?

Looking under the under there is a note that he grabs to read.

The Will

“Matthew who is my father always liked Anthony over me. Yet, I Herman Clark was always the more active person in the company. I took care of everything behind the scenes and helped Hybrid become the juggernaut that it is today.

Funny thing is one of my friends told me that hard work means jack shit if the people you work with despise you and willing to screw you. I always thought my friend was wrong and never thought that my family would stoop to such low lengths to screw me over. I really thought he was wrong, but alas he wasn’t.

I just found out that bastard Matthew, who was my father left most of his estates and money to that good for nothing bastard, Anthony. I’ll be damned! My father did leave me money and an estate, but I deserve more knowing that I did most of the work. I’m the one who put the Raven Hawk Virus on the map. I’m the one who built the idea of using these creations to take over war zones along with the genetic engineering market.

Yes, Anthony is taking credit for bringing the Raven Hawk Virus and is going nuts creating the Broken Arrow virus. There is no way and I mean no way that I’m letting my little brother take credit for my idea, oh no! I’ve already talked to Chief Irons and he’ll let me know when Anthony arrives in NY along with the progress of the new Broken Arrow Virus. Raven Hawk is already a failure as I’ve seen, but of course, nobody seems to listen to me.

Once I find out the progress of the Broken Arrow virus, I’ll grab a sample. I’ll get it one way or another. Even if it means I have to grab it with force, I will. Even if means I might have to put my brother out of his misery, I will. Sorry, Anthony, but this is what happens when you try to screw your big brother. As for your Matthew, I’m glad your ass is six feet under and I’m glad Anthony was unable to bring you back to life.

There’s gonna be hell to pay! I will be the ultimate ruler of the Hybrid Corp. Empire and eventually the world will bow down to the real master. Just remember this, my dear brother and father, karma is a bitch!”

“Damn, looks like there is some real bad blood in this family already. I could let this family drama destroy the Hybrid Empire from within. However, I can ill afford to let more people get killed, although it looks inevitable at this point.” George says.

He folds the paper and decides to save it as evidence hoping that he doesn’t lose it and is able to survive the horror experience. As he looks around, he sees a wooden closet that he opens. Looking inside, he spots a new weapon.

Picked up a Grenade Launcher. This weapon packs an explosive punch. Three kinds of ammo can be loaded including standard, flame, and acid. It’s preloaded with six standard grenade rounds.

Standard Grenades: 6

Once he picks up the grenade launcher, George looks around for anything else but finds nothing else useful. Looking through the books, they all seem to be related to taxidermy and notes that are labeled by Herman himself. That suggests that the study belongs to Herman and Anthony has his own adobe elsewhere in the mansion. None of the books really strike any interest, so he leaves the room and reenters the hallway. From the hallway, he enters through the double doors.

Entering through the double doors, he enters a hallway with the same eerie green wallpaper. The only difference is there is barely any light in the hall with the only source of light being a lit lantern. A zombie walks in his direction and he shoots it in the head with no trouble at all.

Pistol Ammo: 11

After killing the zombie, he explores the rest of the hallway. Before George can turn the corner, he is grabbed by a zombie that he fails to spot. The zombie takes a bite out of his shoulder and George takes some damage.

Condition: Caution (Level 1)

Pushing it away, he backs away as he shoots the zombie dead.

Pistol Ammo: 7

George ends up using more bullets than he wanted due to the poor lighting causing him to miss the head. He reloads his gun with his last magazine and quickly realizes that just like the hospital that ammo will be at a premium along with health.

“I gotta be smart with my ammo. It looks like bullets are going to be far and few between in his place.” He says to himself.

George heads to a gated door that is locked. Despite trying to pick the lock, he is unable to pick the lock as its features are rather advanced for his skill level.

Lockpicking Level 8 Required.

He quits on the door and turns around. As George turns back, he sees an oak door that is locked. It has a picture of the king of clubs indicating he needs the King Key to open the door.

Turning the corner, he sees a door that he missed next to the double doors. He sees that it’s locked, but the locking mechanism is on his side. A simple turn unlocks the door and he enters through. He sees a hallway with beige walls and chandelier lighting up the area. There is a zombie with its back turned in front of him.

Not wanting to waste his bullets, he attempts to ambush the zombie from behind. He pushes the zombie from behind and quickly runs to a door that is under the stairway leading to the second floor.

When George enters the room, he sees that he’s in another storage area. This time though, he sees what looks like a big machine next to a bunch of shovels and gardening supplies. He sees some pickups on the floor along with a note.

Picked up two jars of Gunpowder A.

Picked up a jar of Gunpowder B.

Picked up a First Aid Spray. Restores Full Health.

“Hey hotshot, I figured you would come in here looking for information. I happen to be doing the same. I left you these items in case you were coming here. Watch yourself! This mansion is full of creatures and one hell of a secret. Signed - Your secret admirer.”

“Well, it looks like my ‘guardian angel’ has helped me again. If only she revealed herself, but in time I guess.” George says and breathes a sigh.

There is also a small book on the floor as well that he begins to read. It is handwritten though.

Reloading Station and Gunpowder Manual

“I hope whoever finds this manual will find it helpful should the zombie apocalypse take place. Please read carefully as the information could save your life.

In the mansion, you will find two main types of Gunpowder. They are labeled A and B. Gunpowder A will convert into pistol ammo while Gunpowder B will convert into Grenade Rounds provided that you can find a Grenade Launcher. I’m sure that bastard Herman has one hiding in his room somewhere. Now pay attention to the next part.

-  Converting type A gunpowder alone will net you a pistol clip or eight bullets.

- Converting type B gunpowder along will net you six standard grenade rounds.

Now here are a couple of hacks you can use to create other varieties of grenade ammo.

-  Mix a jar of gunpowder A with a jar of gunpowder B and you will get gunpowder AB.

- Mix two jars of gunpowder B and you will get Gunpowder BB.

Here is what you will get from the different combinations.

- Gunpowder A = 8 pistol rounds (1 pistol magazine)

- Gunpowder B = 6 standard grenades rounds

- Gunpowder AB = 6 acid grenade rounds

- Gunpowder BB = 6 flame rounds

Once you have the desired combination, you can place the mixture into a reloading station and it will convert the mixture into usable ammo. Take the ammo and load it to your weapon.

Notes: The amount of gunpowder is limited, so plan carefully as some ammo types are more effective than others depending on enemy type. That part you’ll have to figure out as you go. Also, be careful about mixing gunpowder. Once you mix two kinds of gunpowder, there is no way to reverse the process. So think carefully before creating a certain ammo type. As you get more experience you might learn how to stretch gunpowder to create more ammo.

I hope this manual whoever finds it. Hopefully, I’m just a man who has lost his mind and the zombie apocalypse won’t happen. With Hybrid though, you can’t be too sure.”

After reading the small handwritten manual, George finally knows what to do with the gunpowder he found. He counts four jars of gunpowder A and two jars of Gunpowder B. He thinks carefully on what kind of ammo to create. Mostly zombies have appeared and he figures the bigger creatures won’t appear until he reaches the laboratory. For now, he focuses on getting more pistol ammo.

Taking a few minutes he decides to load in the gunpowder into the reloading machine.

You have inserted four jars of Gunpowder A into the machine.

+32 Pistol Ammo. Pistol Ammo: 39

You have combined two jars of Gunpowder B to get Gunpowder BB.

You have inserted a jar of Gunpowder BB into the machine.

+6 Flame Rounds

You have learned a new skill, Ammo Crafting. Increase this skill by crafting ammo. Increasing this skill will yield more ammo when converting gunpowder!

Ammo Crafting Level: 1 - Yields normal ammo amount

+100 Crafting XP. Every conversion equals 50 XP.

Crafting XP (Experience Points) - 100/200

Now that he has learned to craft ammo, he is locked and loaded. He decides to save his first-aid spray in case his condition is bad. He heads back out to the hallway only to see the zombie he pushed still alive and well. He shoots a couple of headshots to kill the zombie, wasting as little ammo as possible.

Pistol Ammo: 37

At this point, he is unable to explore the rest of the first floor. He decides that he’ll have to explore the second floor as he searches for the other keys.

Before he takes the stairs up, George hears moans coming from upstairs suggesting that there are zombies upstairs. Going up the stairs carefully, he keeps his pistol armed. When he reaches the second floor, George sees a zombie to his left and kills it with three headshots.

Pistol Ammo: 34

He quickly turns around and sees a zombie diving towards him. Backing up, he tries to get away from the diving zombie. The zombie is able to land on his right leg and begins to try to bite it.

“Take this you zombie freak!” He screams as he stomps the head of the zombie with his left foot.

He avoids taking any damage and catches his breath. Spotting a door to his left, he sees that it’s locked and has a picture of the king of diamonds. Heading straight, he quickly checks the map and sees a couple of doors above the storage room. Walking to the door straight ahead, he sees the doorknob is missing. However, he does see another door leading to the room inside.

He walks to the door to his left and unlocks it by turning the lock. Entering through the door, he finds himself in a hallway with royal blue wallpaper. While the hallway is well lit and looks nice, he hears a noise that is not so nice.

“What the heck is that? It sounds like a zombie is having quite a meal.” He says with his pistol in hand.

Walking through the hallway carefully, he sees a desk that he opens without unlocking it. He finds something inside.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 42

Once he grabs more ammo for his pistol, George continues to walk and turns the corner. When he turns the corner, George sees a couple of zombies eating a human on the floor. He sees the blood splashing out of the body as the zombies feast on it. Wasting no time he begins to shoot the zombies.

George kills one of them easily with a few shots before it can turn around. Despite reloading, he kills the zombie easily.

Pistol Ammo: 38

The other zombie gets up and turns around. While he shoots the zombie, the zombie begins to run towards him. The zombie slashes him with its claws and causes a decent amount of damage.

Condition: Caution (Level 2)

George ends up meeting a runner zombie with a crimson face. The zombie is codenamed Crimson Face. These zombies are stronger than regular zombies and they’re able to run. As a result, they can chase and run down survivors making them dangerous adversaries.

Running from the zombie, he tries to kill the zombie and runs out of bullets in the magazine. With no time to reload, he spots a knife next to the dead body. The zombie runs towards him and grabs him. With the knife in hand, George has a tough time using it and the zombie bites him causing damage.

Condition: Danger

He finally gets a hold of his knife and uses it to stab the zombie straight in the head. The zombie goes down with the knife in its head and moans as it dies. Blood comes out of its head and spreads throughout the blue rug.

“Damn that was close. Now we got runner zombies? Oh crap, this shit just got more fun and not in a good way. This old man is gonna get his money’s worth in this devil’s playground.” He says to himself licking his wounds.

George uses the First Aid Spray.

Condition: Fine

Gathering himself, he takes a look at the body of the man who was killed. When he reviews the body well, his mouth drops in total shock…

“Oh my God! It can’t be!” He says in shock.

Chapter 6

“No, it can’t be. There goes my smoking gun, damn it! What the hell was he doing in here?” George says

When he looks at the body, George finds out that the dead body is that of Reuben. Seeing Reuben torn apart, he knows that his case against the 75th precinct is pretty much shot to hell. He uses his mini-camera to take pictures of the body in hopes that he can prove something.

“Crap that would’ve secured my case. Damn it, I just want to know what the hell he was doing here. Could it be he wanted to get evidence to help us or obstruct evidence?” He says looking at Reuben.

Looking in his pockets, George finds no notes or any indication of what Reuben was doing in the mansion. However, he does find something.

Picked up a Key. Checking the key, there is a picture of a Queen found on a standard deck of cards.

After getting the key, he decides to backtrack and go back to the room that he missed. Walking back towards the room, he gets to the door and opens it. Entering the room, he enters what looks like to be a small library. The room has the classic brown wood color that one would associate with a library. There are quite a few bookshelves and a desk with an 1800’s era cherry wood chair.

He sees a green book just sitting on the desk and it’s titled, “The New York Guide to Botany.” Opening the book, he begins to read it.

The New York Guide to Botany - Guides to Herbs

“New York is home to some unique herbs, many of which have been used by Native Americans since the 1700’s or earlier. There are several herb types that prove to be useful, but in this particular volume, we will discuss the three main types of herbs and a possible rare one that exists in the state of New York.

First, we got the green herb. By itself, it heals partial health, but it can be combined with a red or blue herb to enhance its healing ability.

Next, we got the blue herb. While it doesn’t heal health, it’s the only herb that is capable of healing a person if they are poisoned.  It can be mixed with a green herb to heal health as well.

The third main type is the rarer red herb. It might be useless by itself, but if combined with a green herb it will enhance the healing ability of the green herb exponentially. It can also be mixed with a blue herb, but only if it’s mixed with a green herb already. With this combination, any person in bad shape can be recovered in no time.

The final herb type is the purple herb. Not much is known about this herb. It was recorded in historical records to be used by the natives to recover from the most mortal of wounds. Apparently, the herb can restore full health and poison in one application which is the same as mixing a red, green, and blue herb together. Without evidence of an actual purple herb existing in today’s time, we cannot say for sure if it still exists or if it has become extinct.

There may be more combinations out there that we’re unaware of. The best way to find out is to mix the herbs yourself. After all, the best way to learn something is to try it yourself.”

Looking around in the small library, he sees a locked desk that he opens with his lockpick. When he opens the draw he finds a jar.

Picked up a jar of Gunpowder B.

Heading to the back of the library, he finds a cabinet with a glass door covering the one small item inside. He looks at the item and picks it up.

Picked up a Clay Figurine. This figurine looks like the Greek Hero, Achilles.

George puts the small figure in his pocket along with the Perseus figure. With nothing else to find, he leaves the library. Back in the hall, he walks until he gets to where Reuben’s dead body is located. He tries to open the door behind Reuben, but it’s locked. Spotting a picture of a jack of hearts, he uses the jack key to open the door.

When he opens the door, it leads him back to the main hall that the front door is located. The only difference is that he’s located on the second floor. George spots double doors ahead. However, with the queen key in his hand, he decides to take a detour back to the first floor.

George remembers a door in the first floor west hall that was locked with a picture of a queen. He goes through the dining room and sees the wooden cabinet starting to crack.

“Oh shit that cabinet is not gonna hold any longer. I better keep it moving.” He says as he runs out of the dining room.

Back in the dark hallway, he heads towards the door that was locked and uses the queen key to open it. Entering through the door, the dark hallway continues and he hears the noises of crows chirping. Walking slowly he sees a stairway. Next to the stairway, he sees a huge bird cage that was housing crows. Looking up, he can see the crows standing on a water pipe that is running through the house. He sees something on the floor next to the cage.

Picked up a Green Herb.

He is careful to be quiet as he doesn’t want to aggravate the crows and be attacked by them. So he goes up the stairs quietly and goes through the door, which leads him to another hallway.

The hallway has a tacky mustard color and is filled with more art pieces such as Renaissance-era statues along with Greek era statues. The only source of lighting surprisingly is the torches on the walls. George sees a door in front of him and a dead body next to it. He decides to not go through the door just yet and explores the rest of the hallway.

Turning the corner, he spots a zombie wearing a tailor’s outfit suggesting he was the tailor for the Clark family. George pumps four bullets into the head of the zombie before it goes down.

Pistol Ammo: 34

After the zombie goes down, George continues down the hall to find more statues and a jar of gunpowder next to one of the statues.

Picked up a jar of Gunpowder A.

He spots a door leading to the end of the hall. Not sure where to go, he looks at his map. According to the map, the door that has the corpse next to it leads to a dead end suggesting a key item might be inside. With that in mind, he turns around and heads through the door. The body on the floor remains still to George’s relief.

When he closes the door, George sees a small stairway within a hallway made out of pure white marble. There are lights all over the hallway keeping it illuminated. He walks up slowly with his pistol armed making sure no zombies or creatures are around. When he goes up the stairs, he sees a stone in the middle of the path.

Walking up to the stone, he sees a key in the indention. Pulling it out with some effort, he gets his hands on the key.

Picked up a Key. Checking the key, it has a picture of a King similar to the one you would see in a standard deck of cards.

After picking up the key, he sees the marble walls close in and trapping him. He also sees a replica of a knight’s armor move in. George is unable to head to the back of the hallway, so he tries to head back the way he came from. Before he can escape though, he sees a statue of a knight with a spinning blade come in his direction. Realizing that he’s in a trap, he runs back to where he got the key. He sees an inscription on the stone that reads…

“Thou shall steal my treasure without leaving something in exchange equal of value.”

He understands that as having to leave the key in order for the trap to stop.

Will you leave the King Key?

You have selected yes.

He places the key back in the hole and the walls retract from him. Also, the knight with the spinning blades also retreats back to where it was located before.

“Whew! This key is booby trapped. I’ll have to find something to put in that hole. There’s gotta be another key or a false key somewhere in this place.” He says to himself.

Once the coast is clear, he goes back down the stairs and walks back to the hallway. Walking through the hallway, he walks past the dead body. After walking past it though, the body gets up and makes a deranged noise. When George looks behind him, he sees the body isn’t dead after all. It turns out to be a crimson face zombie runner.

“Holy shit!” He screams and runs from the zombie.

The zombie chases him and actually lands a scratch dealing some damage to him.

Condition: Caution (Level 1)

He sprints down the hall while the zombie gives chase. Turning the corner, he pulls out his grenade launcher knowing he needs something with more firepower. As soon as the zombie runs around the corner from where he is, George dives back while shooting a grenade. The blast is powerful enough to destroy quite a few statues and more importantly, blow the zombie into pieces.

Standard Grenade Rounds: 5

Getting up from the floor, he brushes himself off and prepares to open the door in front of him. Before he’s able to open the door, another crimson face zombie pops through and George is shocked.

“Holy crap, what the hell is this place?” He shouts as the impact causes him to fall.

Unable to get up right away, the zombie dives and grabs him. The zombie is able to bite him in the right shoulder. George uses the grenade launcher and swings it in the zombie’s face. The impact causes the zombie to fall to the floor, giving George time to get up.

Condition: Caution (Level 2)

Once he gets up, George gets some distance from the zombie. To his shock, the zombie gets up rather fast and begins to run towards him. Using the grenade launcher is not an option for him as he’s too close to the zombie and will end up blowing himself up. The zombie rushes and tries to grab him, but he’s able to duck and crawl away from the zombie.

“I still got it…” He says as he runs out of breath.

George sees a replica spear used in Greek times by the phalanxes of Greece during the classical age. He takes it and waits for the zombie to rush at him.

Picked up a Phalanx spear

“Argghhhh! Take this freak!” He shouts as he thrusts the spear through the zombie.

The spear pierces through the heart of the zombie. George is unable to remove the spear as it gets stuck in the zombie’s heart. It falls onto the spear as it drops towards the floor. There is no need to remove the spear for George. He sees that he’s wounded badly.

George uses a Green Herb.

Condition: Caution (Level 1)

After healing himself a little bit, he unlocks the door by turning the lock. He leaves the hallway and ends up in the area above the dining room. There are stained glass windows that he did not spot before. George begins to think about where to go next. Pulling out his map, he wants to go back to the door that he could not open before back in the 1st-floor storage room.

There are double doors that lead back to the main hallway. Once George goes through them, he goes down the stairs and heads back to the small art room on the 1st floor. He walks straight towards the storage room and heads for the locked door.

After a bit of a struggle, he finally picks the lock for the door and enters.

Lockpicking Level increased to Level 8!

When George enters, he sees that he’s in a costume room.

“Hmm… a costume room. I guess the Clark family was more nuts than I thought. Although I will say it might be nice to change into something a bit different.” He says to himself.

You have found an Easter Egg! You can change your costume. What do you want to change into?

1. Police Uniform

2. Doctor’s Uniform

3. Business Suit

4. Tarzan

“What? A Tarzan costume? Seesh… what were they doing? Were they planning on a new movie or something? Oh wait, I forgot these people are totally nuts.” He says in shock as he thinks about what he will change into.

You have chosen costume 1, Police Uniform.

He decides to choose the police uniform to blend in with other officers although it’s really just for show than anything else. Looking around the rest of the room, he finds a pickup on top of a draw.

Picked up a jar of Gunpowder B.

While he can go back to craft more ammo, George sees no need for now as his ammo reserves are adequate. Seeing nothing else useful, he leaves the room and walks back to the floor above the dining room. Reaching the second floor, he sees a door next to the stained windows.

When he gets next to the door, he sees the stained glass window break. A couple of Lizardas seem to jump in. It seems that his nightmarish experience from the hospital is happening all over again. Wasting no time, he pulls out his grenade launcher and shoots a couple of grenades at the creatures.

Standard Grenade Rounds: 3

One of them hits a Lizarda, killing it right away. The other Lizarda jumps over the round. The grenade flies through the window hitting a car in the street. The Lizarda jumps towards George. When it lands it wall jumps and attempts to strike him. He’s able to duck under the attack.

The Lizarda lands on the railing. George sees an opportunity to push it off the railing, which he ends up doing. When he pushes the creature off the railing, it lands on the table on its feet.

“Crap! I’m not surprised. These are not your normal animals.” He says watching the Lizarda.

After landing, the creature jumps on top of the clock and jumps back to where George is while slashing him.

Condition: Caution (Level 2)

After taking a hit, he runs and shoots a grenade at it while running. To his surprise, the Lizarda doesn’t dodge the attack and the grenade hits it head-on, killing it.

Standard Grenade Rounds: 2

“Shit I might be in good shape, but all this running around is taking a lot out of me. However, I gotta find out what Hybrid is trying to hide.” He says in his mind.

He hears a car alarm and looks outside to see the car that he accidentally blew up. The car is in flames and it looks like nothing of it remains.

“I hope the owner has good insurance besides Geico. Hate to see the bill on that one.” He says humorously.

Walking to the door that he wanted to open, he sees the picture of the queen of clubs. He uses the queen key to unlock the door. When he walks inside, he is greeted by another stairway. He walks around the railing and sees the stairs leading downstairs. However, a door to his left catches is curiosity. So he decides to open the door first and walks into what looks like a study. Perhaps this is Anthony’s study.

Looking around, he sees some grenade rounds on the table that he picks up.

+6 Standard Grenade Rounds.

Standard Grenade Rounds: 8

He also spots a note on the table.

My thoughts 6/2/07

“I have to say, I’m pleased that my father left me with most of ‘my’ inheritance. I know Herman is really upset, but he can put his big boy pants on. After all, I’m the one taking this company places and creating the next medical breakthrough. I’ll admit Raven Hawk might not be as good as I thought, but that’s why we learn. I can guarantee that my new virus, Broken Arrow will not follow the same fate. I can promise that and even if it means I need to separate myself from my own brother I will.

I’ll have my wife, Annette talk to Chief Irons to make sure nobody interferes with my research. Not even the men from the 75th precinct.  I trust that Brian Irons will keep a lid as I’ll use the abandoned art warehouse as a front for the new Hybrid Corp. laboratory. Nobody knows this but me. The poor fools of the New York government have no idea the same place they decided to abandon will reopen and I’ll be achieving high science from under their noses!

Of course, I have to open the art facility as a legitimate business to keep my cover, which should be easy. I hear Brian Irons has a fetish with old art. I’ll keep him happy with that and under my control. The one thing that does worry me is that Terry Bonds guy. I mean, he seemed like he was genuinely doing his job and just going through the ropes.

Something about him does worry me. He looks like a smart man and I feel he might know more than he’s saying. Then again, the Cypress Hills Taboild isn’t going to hire a total dummy either. Of course, then came the break-in a few days after the interview in the reservoir. Nothing was taken, but the so-called spy got away. I gotta find out whom that spy was, he might just tip off Terry Bonds. While I consider Terry Bonds to be a good journalist, he can be tough at times.

Terry looks like the kind of guy who will turn quickly if given a good story. Luckily for me, I got the president of the Cypress Hills Tabloid in my back pocket. I’m sure everything will be ok. I’m probably just overthinking too much.”

“Well… well if Mr. Callahan isn’t in on this. I should have known Sean was acting too weird. Looks like Anthony bought him off to keep a lid on things. Looks like whether I like it or not, I’ll have to go to Westchester and hide out for a bit. It looks like my only real ally is that mystery woman and against my better judgment, I’ll have to take her up on her offer to meet her. Even if it means my own death…” He says to himself while putting the document in the side pocket of his new police uniform.

Realizing the number of corrupt people in his area, he realizes that he’s no longer safe in Brooklyn. Nevertheless, he wants to gather as much dirt as possible and get to that secret laboratory. He sees a digital safe next to the fireplace. Walking to the safe, he sees a small puzzle that has to be solved.

The puzzle is a memory test of patterns that are shown to him. He has to match three patterns on the touchpad by using his finger. His memory isn’t the best. He gets the first puzzle ok as it’s only a circle. The second throws him off with a random zig-zag pattern. Trying the puzzle again, he notices the patterns are randomized.

So he continues to struggle with drawing all three patterns until the tenth go-around where he gets patterns that are slightly easier to remember. When he solves the patterns, the safe unlocks and he looks inside. There are a couple of things inside.

Picked up a part of a key. It looks like part of a fake key. The other part needs to be found.

Picked up a jar of Gunpowder A.

After grabbing the goodies, he leaves the room knowing the situation is bigger than he could possibly comprehend. Walking down the stairs to the first floor, he sees a door leading to a medical room. Entering the medical room, he sees several herbs.

Picked up two Green Herbs.

Picked up a Blue Herb. Used to cure Poison Condition.

There are other medicines on the counter along with a bed, but none of that proves to be useful for George. Leaving the room, he goes through a plain hallway with windows to his left. Walking through the room, a couple of more Lizardas pop through.

He runs to the other side of the hallway and shoots his grenade launcher. The grenade misses both creatures, but the impact is strong enough to knock them down to the floor. With both creatures down, he launches another grenade that kills them both.

Standard Grenade Rounds: 6

“Damn all these jump scares are enough to give one a heart attack,” George says to himself trying to calm down.

George sees an oak wood door that he opens quickly and enters through. When he enters the room, he sees that the room hasn’t been used in quite a while by the dust and spider webs. He sees some ammo on the table that he takes.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 42

George also sees what looks like a reloading machine that he can use to convert gunpowder. Thinking the tougher enemies are beginning to making their appearance, George feels that making grenade rounds is the way to go.

You have combined a jar of Gunpowder A with Gunpowder B to create Gunpowder AB.

You have combined a jar of Gunpowder A with Gunpowder B to create Gunpowder AB.

You have inserted two jars of Gunpowder AB into the machine.

+12 Acid Rounds.

+100 XP gained!

Crafting XP: 200/200

Ammo Crafting Skill Increased to Level 2! +2 Extra Ammo yielded per conversion.

Crafting XP: 200/400

With nothing else to be found, George leaves the room and heads back to the hallway. Seeing a door to the right, he sees a picture of the queen of spades. Using the queen key, he unlocks the door and enters. When he enters the room, he is in a huge room with a chessboard in the middle. There are also several zombies in the room.

He pulls out his pistol to converse his valuable grenade rounds and begins to shoot the zombies in butler and business suits. He kills one of the zombies with a couple of headshots before he has to reload.

Pistol Ammo: 40

As he’s reloading, he is grabbed and bitten by a zombie that surprises him from his left side. He pushes it away, but not before he takes more damage.

Condition: Danger

After pushing the zombie away, he finishes reloading his pistol and kills the zombie with three headshots. The other three zombies come towards him and he runs from them to get some distance. He shoots until he has to reload again.

Pistol Ammo: 32

One of them goes down and he finishes the other two in six shots as he is unable to get clear headshots.

Pistol Ammo: 26

George mixes two green herbs and uses them.

Condition: Caution (Level 1)

Looking carefully at the wooden room, he sees big chess pieces and has no idea what they mean. So he walks to the table that is in the room and realizes this is the recreation room, hence the giant chessboard.

He sees a mini-chessboard on the table and looks at where the pieces are located. Comparing the giant board with the mini-board, he notices the locations of the pieces don’t match. He sees the white rook needs to be moved all the day down to the left to A-8. The queen has to be moved diagonally to A-5 on the board. Finally, the knight has to be moved to E-2.

Walking to the giant chessboard, he moves the pieces as shown on the board. He accidentally moves the queen outside of its path and a poisonous gas begins to come up from the floor. The gas gets into George’s body and he becomes poisoned.

Condition: Poison

He has trouble breathing and has to go back to the hallway to get some fresh air. Running next to one of the broken windows, he gets some fresh air from outside. He vomits his guts out and eats a blue herb as nasty as it might be.

George uses a Blue Herb.

Condition: Caution (Level 1)

Once his body is clear of all toxins, he heads back into the room with the chessboard. Going back to the giant board, he moves all the pieces carefully until they are all in their proper spot. Once he accomplishes that, the mini-board on the table opens. George walks to the table and sees what the board was hiding.

Picked up a key part. It looks like the head of a fake key.

George combines both parts of the key to get a Fake Key. Checking the key, it has the same shape and it looks like the King Key. However, it lacks the mechanical ability to be one. Maybe there’s another use?

Once he has the fake key, he makes his trek towards the trap room where the real king key is located. Before he can leave the huge chessboard room, he hears a loud sound coming from a couple of rooms ahead. Have the zombies he had held back in the dining room broken in?

“Crap that better not be what I think…” George says concerned, prepared for anything.

Chapter 7

After hearing the loud noise, he heads to the door to his right and unlocks the door. Leaving the room, he reenters the dark green hallway by the dining room. George makes his way to the door that he had opened with the queen key. As he’s about to pass the door to the dining room, a zombie pops through the door scaring him half to death.

Luckily for George, the zombie is not a crimson face. With his pistol, he shoots the zombie with three headshots before it goes down.

Pistol Ammo: 23

After killing the zombie, he walks towards the door he wanted to open only to spot more zombies breaking through the windows in the nook.

“Crap looks like these zombies aren’t half dumb after all.” He says in a bit of shock.

With some ammo still left in his pistol and reloading his weapon, he begins to shoot both zombies. While one of them goes down, the other dives towards him. He backs up away from the zombie as it’s landing. When the zombie lands on the floor, he shoots a couple of rounds in the zombie’s head killing it.

Pistol Ammo: 18

He notices that his pistol ammo is running low and it seems more zombies are beginning to enter the mansion. Opening the door, he continues down the hall as he walks towards the stairway to the second floor. As he passes by the windows, one of them breaks as a Lizarda pops through into the hallway.

George tries to outrun the Lizarda, but as he’s running he slips and falls to the floor. He quickly gets up but is struck by the creature from behind.

Condition: Caution (Level 2)

After being slashed, the Lizarda jumps up and lands in front of him. Pulling out his grenade launcher, he shoots a grenade at the creature. The Lizarda is able to jump out of the way though and the grenade simply hits a desk destroying it. The Lizarda wall jumps and it attempts to slash George again. He’s able to roll out of the way and the Lizarda lands in front of him with its back turned.

“See ya!” He says arrogantly while shooting another grenade right at the creature.

The grenade hits the Lizarda and it blows into large chunks around the hallway.

Standard Grenade Rounds: 4

George doesn’t see any other creatures outside and breathes a sigh of relief for now. Putting his grenade launcher on his back with the strap, he walks up the stairs. He notices that the crows are no longer in the room anymore. Perhaps they were scared out of the mansion.

One he walks up the stairs, he re enters the mustard colored hallway with the statues. George immediately goes through the next door and back to the trap hallway. Reaching the stone where the key is, he grabs it.

Picked up the King Key.

The trap walls close in once again and the knight statue with the spinning blades comes in his direction.

Will you place the Fake Key?

You have selected yes.

Once he places the fake key in the hole, the walls retract and the knight retreats back to his relief. With the real key in his hand, he leaves the white marble hallway and heads back to the first floor. The first door that he remembers that he couldn’t open was the cherry wood door.

Using the King Key, he opens the door and enters. There is a grand piano inside as he’s looking around. There is also a small bar area suggesting this is the bar where the Clarks would sit and relax. The piano suggests that they were lovers of classical music. He sees the musical score of Beethoven’s “Moonlight Sonata”. George tries to play it, but he barely remembers his piano lessons from his youth. As a result, he doesn’t come close to playing the score correctly.

He heads to the back of the room where he finds a couple of gunpowder jars along with an herb.

Picked up two jars of Gunpowder A.

Picked up a Red Herb.

He believes the piano might do something more as he sees no more musical scores on the shelves. Without the skill to play the score though, he’ll have to explore the rest of the mansion first.

Leaving the room, he decides to head to the eastern side of the mansion to unlock the other door that needed the King Key. When he enters the dining room, he can see four zombies in the room. He also spots the bookcase that was used to block them is on the floor. With not much pistol ammo to spare, he jumps onto the table and runs on top of it.

The zombies try to grab his feet to pull him down, but he’s able to outrun them and make it to the door. He runs through the door only to find a horde of zombies in the main hall that wasn’t there before. Not taking any chances, he loads in his flame rounds and shoots them at the horde of five. He burns them all without losing any health.

Flame Grenade Rounds: 3

After burning all of the zombies, he heads into the room with the female statue. Quickly he enters the hallway with the peach wallpaper and finds a few zombies in the hallways. Lacking pistol ammo, he uses the remaining flame rounds to burn the four zombies in the hallway. Once the zombies are killed, he switches back to the standard grenades.

Opening the door at the end of the peach colored hallway, he ends up back at the tacky green hallway. George ignores the iron door that he was unable to unlock before and continues down the hall. He gets to the open area with the cabinets and a Lizarda pops through the window next to the cabinet.

Noticing his ammo is running low, George sprints down the hallway and opens the double doors. When he gets to the dark hallway, George uses the king key to quickly unlock the oak door before the Lizarda tracks him down. As he enters the room, the Lizarda opens the double doors. By the time the Lizarda enters the hallway, George is already inside of the room.

Looking through the peephole, he looks at the Lizarda as he runs looking for him. When the Lizarda is unable to spot him, it screams in frustration and turns back to where it came from to the relief of George.

Looking at the room, he sees it has brick walls and is very small. All he sees is a plate on the floor that looks like it opens. To his left, he sees a square hole that is a specific size. The area is lit with only torches that are continuously lit. With nothing else to do in the room, he exits the room. Back in the hallway, he is relieved that the Lizarda is not in the hall.

He sees the gated door and attempts to pick the lock again. With his lockpicking skills becoming better, he is able to pick the lock and go through the gated door.

Lockpicking Skill increased to Level 9!

He ends up in the backyard of the mansion and as he explores. He sees a couple of zombie dogs feeding off a dead human. Figuring that he’s not in the condition to fight the dogs, he walks slowly to avoid being spotted. Walking behind the bushes, he manages to walk past the dogs and heads for a shed.

Entering the shed, he turns on the light that is on the wall and spots a few things on the wooden table other than the common items such as rakes, shovels, and garden hoses.

Picked up a Green Herb.

George combines a Green Herb with a Red Herb to create a Super Herb.

Picked up two jars of Gunpowder A.

Picked up +6 Standard Grenade Rounds.

Standard Grenade Rounds: 10

He also sees a piece of paper that he reads.

“The square crank has been moved to the side garden behind the heavy iron door. Sorry for the inconvenience.”

The note looks like it was written fast and in a rush. He figures that the crank must be the item that unlocks the panel in the small brick room. Leaving the shed, he goes around the zombie dogs once again and makes it back to the gated door.

Back in the mansion, he heads back to the double doors and enters the light green hallway. He sees the Lizarda that surprised him before walking around. With his grenade launcher equipped, he shoots the creature in the back blowing it up into chunks.

After scoring the easy kill, he heads to the iron door. Fumbling with the more advanced lock, he’s able to eventually figure out the lock mechanism and pick the lock. He opens the door and finds himself in the side garden. The side garden has many exotic plants along with a large pool and tennis court.

“Wow! It’s hard to believe that a such a lavish place like this exists in the middle of a ghetto. Then again this was built before the neighborhood fell into hard times.” He says looking at the scenery.

He sees a couple of zombie dogs that rush towards him. He shoots a grenade and it hits one of the dogs. The second dog is able to get out of the way and jump to slash him. The damage is minimal. The dog gets too close for George to use his grenade launcher. George tries to pull out his pistol, but the dog latches onto his arm and begins to take a big bite at it. Fighting it off, he’s able to slam it onto the concrete railing. The dog screams in pain as it strikes the railing and falls to the ground. Despite the hard strike, the dog is able to get up. With his pistol, he shoots two rounds at the dog.

Condition: Danger

George uses the Super Herb.

Condition: Fine

Pistol Ammo: 16

He reloads his pistol and walks forward until he bumps into a panel. He reads the message engraved on a bronze plaque.

“When all four Greek heroes are placed, the true path will be exposed.”

“Hmm… at least I know where the small figurines go. This might be the path to the secret laboratory.” He says to himself.

He places the small figurines of Perseus and Achilles into their respective spots. Looking closely, he needs Alexander the Great and King Leonidas. On the floor next to the panel, he sees a crank.

Picked up a Crank. Looking at the end of the crank, it has a square shaped end.

He spots a locker as well that he unlocks. There are a couple of items inside.

Picked up a jar of Gunpowder A.

Picked up a jar of Gunpowder B.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 24

With the crank in his hand and full health, he confidently enters the mansion. He walks all the way to the small brick room and sees that the crank fits perfectly. Fitting the crank inside and turning it, the panel on the floor begins to move into the wall. When the panel is completely uncovered, a ladder can be seen leading down.

Seeing there is not much of a choice, George goes down the ladder. When he gets all the way down to the bottom, he sees that he’s in a secret brick hallway. Walking down the murky hallway, he smells something rancid. The path is rather linear, so he doesn’t get lost. The path is a bit dark and has the feeling of something occult.

Continuing to walk through the path, he sees the carcass of a dead giant spider. The green blood has a rancid smell that is so bad that it causes George to nearly puke. Running as fast as he can, he ends up in a dungeon with prison cells. Walking slowly, he’s unable to see into the cells. The only things he can see are red eyes.

As he walks closer, the cells are broken by three giant spiders. Pulling out his grenade launcher, he shoots the spiders. While the grenade hits them they don’t die to his shock. One of the spiders shoots a poison spit at him. He dives out of the way and he continues to run from the spiders. He goes to hide behind the wall and loads in the acid rounds.

He dives out of the wall and shoots a couple of acid rounds. The acid hits two of the three spiders. When the acid round hits the spiders, they burn from the acid. Their legs begin to melt along with the body. The third spider comes at him and tackles him. After tackling him, the spider slaps him sending him to the middle of the dungeon.

Condition: Caution (Level 1)

Unable to get up quickly, the spider crawls on top him ready to bite and eat him. He takes a chance using the acid rounds knowing he might kill himself. George shoots an acid round into the spider’s head. The acid begins to melt the head immediately and the spider bleeds out its green blood right away.

Acid Grenade Rounds: 9

With the spider dying the smell is really bad and the blood gets close to him. He gets up quickly in an attempt to avoid the disgusting blood from getting on him. After getting up, he slowly walks through the dungeon and simply keeps going through the path. When he gets to the end of the room, he sees no door or path leading him out.

“Man this is scary. Is this where the mutants were stored or where the guinea pigs were sent to meet their maker?” He asks himself.

Looking at the wall continuously, he spots a part of the wall that is brighter than the rest. He touches and pushes the wall. Pushing it in all the way reveals a secret path and he sees a hallway with blue wallpaper. Checking out the map and hallway, it looks like he’s back in the main mansion and he’s in the basement.

Walking through the hallway, he sees two paths. Instead of going straight, he turns to his right and continues through the path. Reaching the end of the path, he sees a switch. Under the switch, a sign reads “Elevator Switch”. He flips it and the elevator should be operational now. On the floor, he sees a jar.

Picked up a jar of Gunpowder B.

Turning around, George walks through the straight path and heads through the door. When he walks through the door, George hears the sound of zombies eating a body. Continuing through the path, he sees three zombies eating the body of someone.

Shooting an acid round, the acid melts all three zombies due to the high acidity level of the acid rounds.

Acid Grenade Rounds: 8

After the zombies are dead, he sees the body of a chef all eaten up. The sight is too much for George to take in.

“Oh man, may the lord have mercy on his poor soul.” He says in shock.

As he’s walking through the path, George sees a metal door that he unlocks and opens. George finds himself back in the kitchen. Heading to the back of the kitchen, he sees the elevator. Before he can get into the kitchen though, he hears music. Hearing it, he realizes that it’s Moonlight Sonata. He’s not sure if someone is playing it or if he’s just hearing things.

Entering the operating elevator, he takes it up to the detached part of the second floor. When he reaches the top, he sees a couple of zombies to his left and right. Using his pistol, he shoots both zombies dead without taking any damage.

Pistol Ammo: 19

After killing the zombies, he sees double doors leading to the main library. Inside he finds more zombies inside that he kills easily with the limited ammo for his pistol.

Pistol Ammo: 10

After reloading his weapon, he walks around until he sees a cherry wood door that he opens. Entering through the door, he sees smaller bookcases and a desk. He picks the lock on the desk and opens it. When he opens it, he finds more gunpowder.

Picked up a jar of Gunpowder B.

He sees a strange looking tile that he steps on. When he steps on the tile, a bookcase moves and reveals a secret path. Walking off the tile, the bookcase moves back to its original location. He sees a heavy movable statue of the head of a Greek soldier. George pushes the statue to the tile. The weight of the statue keeps the bookcase open.

Entering the secret area, he finds a bunch of books thrown around the floor. What he also sees is a wooden box. Inside the box, he sees something useful.

Picked up a figurine. It is a figurine of King Leonidas.

Now that he has the third figurine, George only has one more to find. There is something that he can’t get over though.

“I swore I heard Moonlight Sonata being played. I’m not sure if it was real or it was just my imagination. In a place like this though, I doubt I was just hearing things. Somebody is here. Either Hybrid is here trying to trap me or my secret guardian angel has made her appearance again.” He says to himself.

As crazy as it might sound, George decides that he should go back to the bar to see if anyone is inside. His adventure in the Clark family’s house has turned from a probe into a mission of survival.

Chapter 8

Leaving the small library, he heads back to the main library. He spots another desk that walks towards. George finds it locked, picking the lock easily he opens the desk and finds some ammo inside.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 18

Looking around the main library is huge in size with thousands of books on pine wood bookshelves. He can only wish to have a library that big in his house. The walls are painted white with cherry wood moldings giving it a classic library feel. As he’s walking around looking for clues, he hears Moonlight Sonata again.

“There goes that song again. I can’t be just imagining things. I better go back down and see what’s going on.” He says.

When he leaves the library, he passes the elevator and spots a small nook with an item on top of the table.

Picked up a Green Herb.

With nothing else in the area, George walks into the elevator and takes it back down to the kitchen. Looking at the map again, he finds it hard to believe that there is a part of the mansion that’s detached from the main part. When the elevator reaches the kitchen the music becomes louder.

He’s convinced that someone else is in the mansion playing Moonlight Sonata. George pulls out his pistol just in case as he walks to the door to leave the kitchen. Going up the stairs, the music is even louder. Remembering the song well, the person playing the song is ready to finish the song. He continues to walk until he reaches the door. When he is ready to open the door, the music stops as the song finishes.

Turning the doorknob, he walks in carefully with his pistol in hand. When he gets into the room completely, he sees that nobody is sitting on the piano. Scratching his head, he walks around the rest of the room looking for anybody but comes up empty instead.

“That’s strange…” He says and takes a pause.

After a short pause, he shouts, “Is anyone there? Come out and show yourself. I hate playing hide and seek, so just come out and face me. If you’re trying to help me, just let me know.”

He receives no answer as he walks toward the piano. Reaching the piano, he turns to his left and sees a part of the wall is open.

“Looks like playing Moonlight Sonata perfectly opened a secret passage. I wondered who played it for me. It looks like my guardian angel is helping me, although in a strange manner. I’m sure she must be a sweetheart.” He says to himself.

George walks towards the secret passage and looks inside. When he reaches the passage, he sees a small greenhouse garden with more exotic plants and beautiful pink and purple flowers. He also sees a statue of the Greek goddess, Athena. A note can also be found on the floor that he picks up.

“Switch the emblems. You can thank me later hun.” (The note has a picture of a heart on it.)

“Elaine, I swear if this is you… Oh man, I’m kicking your ass!” He says to himself.

He sees a shield like emblem similar to the one he saw in the dining room, only this one is gold. Walking to the emblem, he pulls it out.

Picked up a Gold Emblem. It has the family symbol of the Clark Family.

After pulling out the emblem, the wall behind him closes on him. That’s when he realizes that he has to grab the other emblem before pulling the Gold Emblem.

Will you place the Gold Emblem?

You have selected yes.

Placing the gold emblem back causes the wall to open back up. He leaves the bar and heads back to the dark hallway. He pulls out his pistol as he knows there are zombies in the dining room. Opening the door, he begins to shoot the zombies. After shooting two bullets, he has to reload his pistol. He is bitten by one of the zombies after reloading.

Condition: Caution (Level 2)

Pistol Ammo: 16

He runs up on the table where the zombies can’t get to him. He shoots three of them with headshots killing each of them. The fourth one climbs up on the table and attempts to attack George. He’s able to kill the zombie before he has to reload again.

Pistol Ammo: 8

George uses a Green Herb.

Condition: Caution (Level 1)

Getting off the table, he sees the zombies are dead and heads towards the fireplace where the emblem is located.

Picked up a Bronze Emblem. It has the Clark Family logo only that it’s bronze.

Taking the emblem, he walks back to the bar and enters the secret passage. He removes the Gold Emblem from its hole. The wall closes behind him.

Will you place the Bronze or Gold Emblem?

You have selected the Bronze Emblem.

Placing the bronze emblem causes the wall to reopen. Leaving the bar, he heads back to the dining room. He places the gold emblem over the fireplace. When the emblem is placed flush with the hole, he hears the grandfather clock make noise.

“Wait, it’s not midnight yet…” He says looking at the clock.

The clock plays a small musical tone and moves by itself to the right. When the clock finishes moving, he walks towards it. He sees a small hole in the wall with a small item inside.

Picked up a Figurine. Looking at the figurine, it’s Alexander the Great.

Grabbing the figurine, George realizes that he has the remaining two figurines in his possession. Before he heads to the side garden, George remembers that he has a few jars of gunpowder to convert. Turning around, he heads to the chessboard room. Leaving the chessboard room, he heads into the storage room to find the reloading machine. In the storage room, he gathers his gunpowder jars.

You have combined a jar of Gunpowder B with Gunpowder B to create Gunpowder BB.

You have combined a jar of Gunpowder A with Gunpowder B to create Gunpowder AB.

You have inserted two jars of Gunpowder AB into the machine.

+8 Flame Rounds (+2 Ammo for Crafting Skill Level)

You have inserted two jars of Gunpowder BB into the machine.

+8 Acid Rounds.

Acid Grenade Rounds: 16

You have inserted a jar of Gunpowder A into the machine.

+10 Pistol Ammo.

Pistol Ammo: 18

+150 XP Gained!

Crafting XP: 350/400

“Hmm… it seems I’m getting better at this ammo creating stuff. Now I’m ready to see what the panel unlocks.” He says confidently.

Armed with more ammo, he heads back towards the dining room. From there he goes back to the hallway. When he looks outside for a quick moment, George sees a monstrous shadow. It’s a huge monster like thing with a claw for its right hand.

Not sure what it might be, he grabs his grenade launcher. However, when a thunderstorm passes by the shadow is gone. At first, George thinks it’s a result of his imagination. However, he knows Hybrid well to know that it might another one of their biohazard weapons. Keeping his focus, George heads through the double doors leading to the room with the huge female statue.

Continuing to walk, he goes through the peach wall hallway. In the peach hallway, he sees a couple of Lizardas come from outside and jumping into the hallway. Not wanting to waste his valuable ammo, George runs away from the creatures. He rushes through the wooden door to the light green hallway and quickly opens the iron door leading to the panel.

When he reaches the panel, he catches his breath and gathers himself. He places the King Leonidas and Alexander the Great figurines in their respective spaces. The panel lights lit up and the lights turn green. He hears a loud noise coming from his right.

“What the heck is that? Well, so much for being a plain tennis court.”

He sees the tennis court open up and once it completely finished opening up, he is in shock with what he sees. It proves to be an elevator leading down underground.

“Hmm… looks like that’s where the laboratory is located. Looks like I better buckle down because I’m about to find some real shit down there.” He says as he prepares to enter the elevator.

Walking into the elevator, he takes it down all the way until it stops. The elevator stops while the door opens. George walks out of the elevator and finds himself in a substation owned by the water company.

“What the hell? These guys have an elevator leading down to the water company’s substation? Something’s not right here. Looks like Anthony was right about Hybrid running circles from under our noses. It’s hard to believe that the Clark’s were able to build an elevator to get to our water supply unless the mayor of New York sold his soul to the devil as well.” George says to himself.

George knows that there is a chance that he might be walking into a rat trap, but he vowed to take down Hybrid. Going through the sewer system, he enters a room with a bridge over water. The room is the purification room, but the purifiers are not quite running.

Walking through the bridge, he is surprised by a couple of froggers that pop out of the water. When the froggers come out of the water, one of them spits a poisonous substance that he’s unable to get out of the way from.

Condition: Poison

After getting hit with the substance, he doesn’t feel anything right away. Backing up from the frogs, he loads the acid rounds into his grenade launcher. He shoots a couple of acid rounds at one of the frogs killing it easily.

Acid Grenade Rounds: 14

The other frog uses its tongue to grab his foot and begins to pull him towards it. With the grenade launcher still in his hand, he waits for the creature to open its mouth. When he sees the frog opening his mouth, George shoots an acid round into it. The acid round gets into the mouth of the frog melting its insides and killing it fast.

Acid Grenade Rounds: 13

He sees the signature green blood coming out of the creatures, but the smell isn’t as bad as the spiders. Nevertheless, the disgusting green color is enough to turn his stomach just a bit. Walking forward towards the door on the other side, he hears a noise behind him. He turns around quickly making sure nothing is behind him. The coast is clear, but he’s not convinced.

When he sees nothing moving for a while, George begins to walk forward again. He hears the noise again and tries to run. George notices that his stomach begins to kill him and his legs start to become numb. A frogger jumps in front of him and slashes him easily. George has a tough time reacting and the frog is able to grab him with its tongue.

The frog begins to pull her in and George begins to lose consciousness as he is about to be swallowed whole by the frog. That is until three loud blasts are heard coming from a Desert Eagle. The three .50 Action Express bullets strike the frog and kill it. George falls to the ground barely able to move.

The mystery person drags him into a medical room and onto a bed. Ten minutes later, George opens his eyes and is barely able to get up.

“What am I doing here? Who took me here? Who saved me? Whoever it was saved my butt. I’m beginning to believe in guardian angels and I might just have one watching over me.” He says in disbelief.

He’s still poisoned and needs to heal himself. There is a group of blue herbs growing next to the bed.

There are Blue Herbs growing here. However, there are only enough herbs for a few uses. Will you use one?

You have selected yes.

Condition: Caution (Level 2)

After in taking the blue herb, he begins to feel better as the toxins are going away. His vision returns to normal and his legs begin to regain their circulation. He looks around the medical room and spots a few things.

Picked up a jar of Gunpowder A.

Picked up a jar of Gunpowder B.

Picked up a First Aid Spray.

He saves the first aid spray in case he gets hurt anymore. George leaves the medical room and ends up back in the bridge. He sees a door to his right that he opens and ends up back in the sewers. In the sewers, he spots three giant spiders crawling on the walls and ceilings.

With the sewers being as big as they are, George has an easy time running past the spiders. One of the spiders tries to spit poison at him, but he easily outruns the spider. Spotting a gate that he can open, George goes through the gate. After going through the gate, he sees a blast door that is locked with a keycard reader to the right.

He also sees metal double doors to his left and heads through. Entering through the doors, he finds himself in a room filled with pipes and machines. Someone else is inside the room wearing a white lab coat. Arming himself with the pistol, he sneaks behind the man and aims his gun.

“Herman Clark… you SOB! You got a lot of explaining to do. Now we can do this the easy way or I can leave you dead right where you stand. As far as I’m concerned, you don’t have much in the way of a choice.” George says to Herman.

“Who the hell are you and how did you get here?” Herman asks.

“Well, I should be asking you the same question. What the hell is going on? First, you guys have my friend killed and second of all, I know Raven Hawk is nothing but a virus.” George answers.

“You mean Dave, well it’s true that Hybrid had him killed but I wasn’t the one to have him killed. That would be my brother who would be the one responsible for that.” Herman replies.

“I know the laboratory is down here! Now listen, you wanna do something useful before you rot in prison?” George says while Herman nods nervously.

“Put that gun down, will you?” Herman responds nervously.

“I guess a gun in your face speaks volume. Now listen wise guy, I want you to take me to the laboratory. I wanna take some pictures and get out of here. I want you to whistleblow on your brother and expose what he’s doing.” George says.

“Who are you supposed to be, law enforcement?” Herman asks.

“I wouldn’t say that. I’m more of a vigilante so to say. However, I do have friends in the 104th precinct. Then again, I’m not afraid to whack you here in cold blood. So you going to calm down on the wisecracks or do I play hardball?” George asks.

“Ok… ok, whatever you say. What do you need to know or what do you want from me?” Herman asks.

“Once you stop crying like a little baby,” George says and Herman calms down.

“I want you to be my smoking gun. Lead me to the laboratory so I can take pictures and I’ll make sure that you survive this outbreak. Also, turn yourself in and tell on your brother. I know you want revenge on your brother. You help me and you might get away with only 20 years in the slammer. Sounds good?” George asks.

“Yeah, whatever gets your gun out of my face.” Herman says.

George lowers his gun as the Herman begins to lead the way to the laboratory. Before they can leave the room though, a loud boom is heard.

“What was that?” George asks.

“Oh my god!” Herman screams.

“Oh my god? What is that supposed to mean?” George asks and gets no response.

“I said, what is that supposed to mean?” George shouts looking for answers.

Out of nowhere the wall collapses on their left side and the impact is enough to knock them both on the floor. When George rolls over, he sees that Herman gets up and escapes the room.

“Herman you bastard! Shit! That schmuck got away.” George shouts trying to get up.

When he gets up from the floor, George turns around and sees a monstrous creature coming through the hole. He hears slow but huge footsteps. When the creature comes out, George is in total shock when he sees the creature.

“Lord have mercy…” George’s face turns white for a minute.

Chapter 9

George looks at the creature and is in total shock. The creature is a tall superhuman like creature with veins coming out of its body along with a beating heart on the right side of its body. It’s armed with a huge claw on its right hand.

Boss: Polybius Zero

The creature is code named Polybius which is named after the Greek Historian. Zero is a code term which probably indicates that the creature is a prototype and isn’t complete. Despite that, the creature proves to be an intimidating creature.

Polybius tries to walk and slash George, but he’s able to dive away from the attack. With the acid rounds loaded in his grenade launcher, he shoots the creature with three acid rounds from behind.

Acid Grenade Rounds: 10

While the rounds hit Polybius, it’s not enough to kill it. Brushing off the acid rounds, Polybius rushes into George and slaps him with its claw.

Condition: Danger

Landing on the floor, George is unable to use his first aid spray. Polybius steps on him with its left foot and prepares to thrust its long claw into George.

With the grenade launcher on his right hand, George uses all his energy to lift up the heavy weapon. Holding it with all his might, he’s able to pull the trigger and an acid round comes out. The round comes out and strikes it on the huge heart of the creature. Polybius favors its heart and kneels down in pain.

George is able to pull himself up and when he gets up, he heals himself.

George uses a First Aid Spray.

Condition: Fine

Once he heals himself, Polybius gets up right away and attempts to run into him again. This time though, he is able to get out of the way. Polybius thrusts its claw right into the wall and it gets stuck on the wall. With Polybius stuck on the wall, George tries to go around the creature to shoot it. When he gets next to the creature ready to shoot it in the heart, Polybius is able to pull its claw out of the wall.

When the creature gets out of the wall, it grabs George with its left hand and throws him into some heavy boxes. George takes a small amount of damage. He’s unable to get up through due to the impact of the fall. Polybius attempts to slash George and he’s able to roll. Despite rolling, he is struck by part of the claw dealing decent damage.

Condition: Caution (Level 1)

Rolling away from the attack, he feels a sharp scratch pain on his back. When he faces the creature, George shoots a couple of more acid rounds into the heart of Polybius.

Acid Grenade Rounds: 8

After the rounds land on Polybius, the creature goes down on its knees and falls down face first. Polybius doesn’t move after it goes down.

“Hmm… it looks like it’s a prototype or something. It went down rather quickly. Still, I gotta be on my guard” He says.

Looking around the room, he finds nothing of use. Walking towards the door, he steps on something with his feet.

Picked up a Keycard. Used to open the blast door in the sewer system.

“Herman must have dropped this when he ran away. Why is there a blast door in the sewer system? Hmm… seems too convenient for Hybrid just moving into NYC. I smell dirty politics in the form of the city knowing what exactly was taking place and even funding it. The more I dig deep into this cesspool, the more I believe that I’m not safe along with the people of New York.” He says to himself.

George walks back into the sewer system and inserts the keycard. All of a sudden a bad feeling drops into his head. He knows his life is in jeopardy because Herman found him and chances are Herman will report him to Hybrid.

“It seems I’ve jumped to public enemy #1 in a matter of a few hours. I better get out of here quickly.” He says.

The blast doors open and lead to the rest of the sewer system or at least that is what he expected to see. Instead, he sees a large transport system in the form of a monorail. He is in shock that such a complex transport system under this part of Brooklyn. What shocks him even further is that the residents of New York are totally clueless about the existence of such a system.

Walking towards the monorail, he sees a small tool cabinet where he looks for anything useful. He finds a few things.

Picked up two jars of Gunpowder B.

Picked up a Pistol Magazine. +8 Pistol Ammo.

Pistol Ammo: 26

Looking at the tram, it looks like it’s off right now. There is a panel next to the tram that he walks to and operates.

Tram Control System

1. Start the tram

2. Tram Status

3. About Tram

You have chosen option 2

Tram Status: Disabled - The fuse for the power supply is blown. The fuse needs to be replaced, fuses can be found in the electrical room under the tram.

He gets out of the menu system as he knows what needs to be done. Seeing a set of stairs to his left, he walks down and ends up in the storage area. Here most of the spare parts for the tram are just sitting around waiting to be used. These include brakes, wheels, bars, and interior tram parts.

Walking around the room, he spots a door that reads “Electrical Room”. George enters the room and sees a couple of things.

Picked up +6 Flame rounds.

Flame Grenade Rounds: 14

Picked up a Fuse. This fuse is used for the power supply for the tram transport.

Leaving the electrical room, he finds the fuse box for the tram’s power supply. Inserting the fuse in the box, he gets the power supply running. The power supply makes a noise indicating that it’s on. George can’t help but to think that it’s too quiet where he is and the fuse was easy to find.

After a minute passes, the lights turn off and he hears an automated message.

“This is a safety cut off test. It will take one minute for the system to restore, please be patient.”

“Oh well, it’s only a minute. It won’t kill me to wait.” He says calmly.

As he’s walking up the stairs, he sees the Polybius walking through the open blast door.

“Oh God, not you again! I should have known better than to think you were going to go down easily.” George says.

He loads in the flame rounds and sees Polybius ready to attack. George runs to the side away from Polybius’s running attack. George shoots three flame rounds at Polybius. None of them hit the heart of the creature.

Flame Grenade Rounds: 11

Polybius walks to George whose grenade launcher jams on him and slashes him.

Condition: Danger

The slash hits George hard and takes away much of his health. Falling down to the ground, George uses his little energy to shoot off a couple of flame shots. The flame shot hits the creature in the heart twice to weaken it. Polybius doesn’t stay on the floor for too long though as it gets up quickly.

George tries to shoot a couple of flame rounds at the creature, but none of them hit the heart. His motor skills are compromised by the injuries he has sustained.

Flame Grenade Rounds: 9

Polybius grabs him by the throat and begins to choke him. George drops his grenade launcher and his face begins to turn blue. He taps the pockets on his pants with his right hand and he feels something inside. Trying to stay conscious, he’s able to pull a survival knife out of the pocket.

With the little energy he has, he’s able to stab the creature in the heart. Polybius screams in pain as it holds its heart while kneeling down. George falls onto the floor trying to catch his breath. Seeing the creature still in pain, he uses his energy to grab the grenade launcher from the floor.

He shoots a couple of flame rounds into the heart of the creature. Once the rounds hit the creature, it goes down on the floor. George holds onto the railing trying to get back his equilibrium. Catching his breath, he sees that he is bleeding badly on his arms. Remembering what he saw downstairs, he did see a medical room.

Walking down the stairs, he heads to the medical room that he saw. He quickly finds some cloth that he uses to cover his wounds. George has some experience in healing wounds, so he easily covers his wounds. Looking in the room, he sees a document that he begins to read.

Memo to underground workers

“Just a reminder to everyone that regular maintenance of the tram should be done every week. This includes the electrical circuits, the physical condition of the tram, and the internal parts.

While the tram might be new, it’s subject to breakdowns. After all, the NYC government did invest their money with us. So it’s only fair that we try to keep them happy until the “Master Plan” come out. We need all the support we need until we can support ourselves.

This tram is the only way to the underground laboratory. We’ll get more funding for another tram or alternative method. That is all for now, have a nice day.”

“Hmm… so I guess the mayor of New York City is in on this as well. Well, I’ll be damned, this whole city is about to turn to shit. The wheels of justice should turn soon but for now, this is already a lot of dirt. Damn this injury stings, I better find something to heal myself.” He says while hurt.

George is unable to find any healing items as the draws are all empty along with the cabinets. Leaving the medical room, he walks back to the control panel.

Tram Control System

1. Start the tram

2. Tram Status

3. About Tram

You have chosen option 2

Tram is powered up, ready to start. Press ESC to go back to the main menu.

Tram Control System

1. Start the tram

2. Tram Status

3. About Tram

You have chosen option 1

The tram has started and is ready to go to the laboratory.

When the tram lights turn on, he walks into the tram. Inside the tram, he walks to the control room and activates the tram. The tram is auto-piloted by a computer. As the tram goes, George sits down and waits until it reaches its destination. He notices that it’s going straight and not making any turns.

“I guess that’s why the tram is on auto-pilot. No need for an engineer. Never thought these guys could get so cheap.” He says as the tram is stopping.

When the train stops on the station, he opens the door and finds himself at the entrance to the underground laboratory. The entrance has the logo for the Hybrid Corporation and the construction does look new. For George, he’ll have a hard time exploring as his health dangerously low.

Walking towards the entrance door, the door lifts up and he sees a couple of zombies in scientist uniforms come out of the entrance. Despite the small surprise, he is prepared. He shoots a couple of headshots on one zombie before having to reload.

Pistol Ammo: 24

After reloading he kills the other zombie easily with three headshots.

Pistol Ammo: 21

Once he kills both zombies, he enters through the hallway. When he goes through the main hallway, he sees a large lobby area where the employees would walk into. In the lobby, there are about five zombies inside. With his pistol, he’s able to kill all the zombies easily due to the amount of space in the room.

Pistol Ammo: 11

Walking around the room, he sees three of pathways. Once leads to a blast door that is marked emergency exit. He walks towards it and sees a small panel asking for the master keycard. Keeping that in his mind, he heads back to the lobby and explores the other pathways.

“There’s no way all this was just constructed. It looks like Hybrid and the Mayor have been in cahoots for the longest. This had to be built years ago, I suspect up to five years ago.” He says looking at the laboratory.

Looking at the walls, he sees they have a metallic finish and the lighting is a teal blue. He’s not sure why the lobby has such a color but he can care less. The chairs in the lobby are made out of rubber and are next to each other. Right now, his focus is to try and find something to heal himself. Heading through the middle pathway, he sees a couple of doors that are locked electronically.

Turning around, he goes through the pathway on the right part of the lobby. In the hallway, he sees a shaft that is locked with a keycard. He also sees a Lizarda when he turns around facing a door ahead. Switching to the standard grenades, he shoots the Lizarda from behind and it blows into smaller chunks. Walking to the door, he sees that it actually opens.

Standard Grenade Rounds: 9

He’s nervous about going in knowing his health is running extremely low. When he goes in, he sees two dead scientists that are lying down on the floor. Looking at them, he can see that they are all bitten up and decapitated. The sight is enough to intimidate George.

“Is this what these monsters are capable of doing?” He asks himself.

Looking around the room, he sees some tentacles coming out of a large vent. Upon further review, he sees that they are vines come to life. Remembering that plants are susceptible to fire, he switches to his flame rounds. Shooting the flame rounds to the tentacles, they all burn to a crisp.

Flame Grenade Rounds: 8

Looking in the large vent, he can see what looks like to be another room inside. He gets into the large vent and drops into the room. When he gets into the room, he sees a new creature that slaps him with its tentacles. He hits the wall behind him and gets up.

When he looks at it, the creature looks like a Venus flytrap that has come alive. It’s able to walk on its roots and uses its vines as tentacles. It spits a substance at him that poisons him.

Condition: Poison

With his grenade launcher, he makes quick work of the plant monster with only one flame shot. After the plant dies, he sees an herb on the counter.

Picked up a Blue Herb.

George uses the Blue Herb.

Condition: Danger

Looking around the room, he sees the room is filled with vines and he checks the computers only to see they are dead and non-operational. There is a locker that he finds locked and uses his lockpick to unlock.

Lockpicking Level Increased to Level 10.

Picked up a jar of Gunpowder A.

Picked up a jar of Gunpowder B.

After getting the two gunpowder jars, he counts the number of jars he has. He has 2 jars of gunpowder A and 3 jars of gunpowder B. He unlocks the door leading to the hallway by turning the lock. He leaves the room back to the lobby. Walking back to the lobby, he sees a security area that he missed before.

He opens the door leading inside of the security room. When George enters, he quickly heads to the table where he finds what he needed badly.

Picked up a Green Herb.

George combines a Green and Red herb to create a Super Herb.

George uses a Super Herb.

Condition: Fine

“Finally! I better be careful from here on out. I can tell finding health items will be tough.

Another thing that he finds inside is a reloading station.

You have combined a jar of Gunpowder B with Gunpowder B to create Gunpowder BB.

You have combined a jar of Gunpowder A with Gunpowder B to create Gunpowder AB.

You have combined a jar of Gunpowder B with Gunpowder B to create Gunpowder BB.

You have combined a jar of Gunpowder A with Gunpowder B to create Gunpowder AB.

You have inserted a jar of Gunpowder AB into the machine.

+8 Flame Rounds (+2 Ammo for Crafting Skill Level)

Flame Grenade Rounds: 17

You have inserted a jar of Gunpowder BB into the machine.

+8 Acid Rounds.

Acid Grenade Rounds: 16

+100 XP Gained!

Crafting XP: 450/400

Ammo Crafting Skill Increased to Level 3! +3 Extra Ammo yielded per conversion.

Crafting XP: 450/700

You have inserted a jar of Gunpowder A into the machine.

+11 Pistol Ammo (+3 Ammo for Crafting Skill Level)

Pistol Ammo: 22

George feels better now that he’s well armed and his health is up to par. He continues to check the security room as he continues to look for a way to get deeper into the laboratory or in his view, the Lion’s Den.

Chapter 10

George continues to look around the security room where he sees the monitor that displays the cameras. Looking at the monitor, he sees only one camera is up and that is the camera facing the emergency exit. Not much to look at besides the locked blast door.

Continuing to look through the security room, he sees a small manual that he opens.

Security Protocols

“This manual will go over the basic security protocols that are expected to be followed here. As security staff, we expect these protocols to be followed and we also expect this place to remain secure. While this facility is underground, there is the off chance that law enforcement or a spy might break in.

The security room is to be locked at all times, no exceptions!”

“Ha! Looks like they already broke the first rule. I guess that works in my favor, but let's see.” He says while reading. George continues to read.

“The reason why the security room is to be locked is that there is a certain door that is controlled from the security room. The room leading to the creature database room is controlled from the security room. You are to allow only scientists that work in that department into the room. No other staff is allowed inside. There are highly classified documents and experiments inside.

The other room next to the database room is the neurotoxin room, this is the source of our research. If a spy or a sabotager gains access, he/she can put this place to bed. They could shut down the facility and release those neurotoxin gases that will prove deadly. The hazmat crew will be summoned, but they will take a few minutes to get there.

The only way is if they have a sample of the Raven Hawk Vaccine in their hand and place it in the security panel. The only place they can get a sample is in the main P-1 laboratory. So we’re not as concerned about that possibility, but with neurotoxins, there can always be a leak releasing the gas.

The neurotoxin room is also where the keycard for the emergency exit is located should there be a neurotoxin leak. Finally, with there be creatures being researched, there is bound to be a few escapees. Our biggest concern is with Polybius Zero. He’s a prototype and due to lack of information, can prove to be unpredictable and even deadly.

This is why watching the camera is a huge part of your job. If any go out, please let us know so we can send someone to repair it.

That is all you really to know. Actually, there is one very important thing. Anything that happens here stays here. This is the reason why your work hours fall during the ‘midnight shift’ and why we invented the secret exit from the mansion. If we find out that you have exposed any information about us, there will be severe consequences and termination will just be the beginning.

We hope you found this manual to be useful and you prove to be a team player as we’re ready to change the genetic engineering world.”

“Sounds juicy. Now I got a floor plan on how to shut this place down for good. Just gotta make sure I survive this hell hole. I like how they still try to call it a vaccine.” George says confidently.

He looks for the computer to unlock the security door and finds it. A simple flip of a switch releases the maglock holding the database door locked. He finds nothing else useful in the security room and then leaves.

George catches a chill. He’s not sure why he caught it, but he suspects that Polybius is not dead and is still roaming around. Walking towards the hallway where the database and neurotoxin rooms are located, he heads to the neurotoxin room first to see what he actually needs. He reads the small flush mounted monitor next to the door.

“A sample of the Raven Hawk Vaccine is needed to unlock the door. A picture of the vaccine is shown below.”

Looking at the picture, he sees it’s the same thing that he obtained from the Hybrid HQ in California. Pulling on the door proves to do nothing as it’s locked electronically.

George walks to his right and heads to the creature database room. In the creature database room, he sees a couple of Lizardas inside. The room is big, but there are lots of items in the way. One of the Lizardas wall jumps and tries to get out of the way. He backs away and the Lizarda barely misses him.

George jumps over the table to his right and when he gets distance from the creature, he shoots it with a couple of flame rounds. When the two flame rounds hit the creature, the Lizarda burns to a crisp.

Flame Grenade Rounds: 15

The other Lizarda jumps over another table and strikes George on his right side

Condition: Caution (Level 1)

The Lizarda strikes George again who is unable to get out of the way.

Condition: Caution (Level 2)

With little room to run, George takes a chance and shoots a flame round from close range. While the round hits the Lizarda, it doesn’t die. It hops over him and attempts to slash him again. This time, he is able to jump over the attack. With some room behind him, he dives back and shoots his grenade launcher.

Flame Grenade Rounds: 13

This time the Lizarda does burn to a crisp to George’s relief. With the room clear of any creatures, he can check the room carefully. Looking around, he sees a computer. He begins to use it and sees a slideshow.

Frogger - A picture of a huge frog is shown.

Lizarda - A picture of a lizard with long claws is shown.

Hot Dog - A picture of a mutated dog is shown.

Yawn - (Deceased) - A picture of a huge snake is shown. This creature is out of the research rotation.

Web Spinner - A huge spider is shown.

Polybius - (Prototype) - The next great superhuman used to clear out war zones and is armed with a huge claw. It’s a huge specimen and has a huge heart on its right side. Still a prototype, more research needed.

Mr. Z - Wears a red trench coat like covering and is really strong. This might replace Polybius in our superhuman department. After all, this displayed strength levels off the charts and looks to be a formidable force all by its lonesome.

Neptune - (Prototype) A mutated shark. More research needed.

Ivy - (Prototype) A mutated Venus flytrap. More research needed.

George’s face turns white seeing all the creatures that Hybrid has created and are planning to create in the future. He recognizes quite a few of them already, especially Polybius and Mr. Z. George now knows that it’s important that he finds a way out of the facility while trying to put the laboratory out of commission.

Continuing to look around, he sees a few items next to another computer.

Picked up a Green Herb.

George uses the Green Herb.

Condition: Caution (Level 1)

Picked up a jar of Gunpowder B

After getting the items, he checks the computer. The computer is mostly filled with useless formulas and scientific information that he has no idea about. Continuing to walk around, he sees most of the room is filled with computers and file cabinets. There is a dead scientist next to one of the file cabinets. Checking his pockets, he finds something inside.

Picked up a Keycard. This keycard opens the shaft leading to the P-1 laboratory.

With keycard in hand, he’s ready to head for the P-1 lab. Before he exits the room though, he decides to take pictures of the different creatures on the computer screen. While the pictures on his mini-camera might not come out perfectly, he has no other choice as there are no floppy disks or CD-ROMS around to save the information.

After getting his pictures, he leaves the room and makes his way to the shaft. Before he moves on though, a couple of Lizardas break through the entrance door. The Lizardas scream as they prepare to attack George. He quickly loads into the standard grenade rounds.

He shoots one of the Lizardas with a grenade and is able to kill the creatures. The other Lizarda rushes up to him and attempts to slash him. He’s able to sidestep each attack without being hit. The creature latches onto him and tackles him to the floor. The Lizarda tries to finish him off and slash him.

George blocks the attack with his grenade launcher and overpowers the Lizarda pushing it away. Not wasting any time, he gets up. With the Lizarda kneeling down, he shoots a grenade before it jumps out of the way. The grenade hits the creature dead on and blows it up.

Standard Grenade Rounds: 8

“Whew! That was riveting!” He says humorously.

Looking around the lobby, he sees nothing else around indicating the coast is clear. He walks to the shaft on the right hallway. When he gets to the shaft, George inserts the keycard into the panel. The shaft opens revealing a couple of more prototype ivies.

Backing away from the plant monsters, he avoids being grabbed by the vines as he falls to the floor. Switching to the flame rounds, he shoots both ivies with flame grenades. The plants catch fire and the flames easily burn through their skin, killing them.

Flame Grenade Rounds: 11

“You might look intimidating, but at the end of the day, you’re still just a plant. Burn baby burn.” He says watching the plants burn.

Rethinking for a quick second, he decides to head back to the security room to create ammo not knowing what might be in the P-1 laboratory. He walks inside and uses the reloading machine.

You have inserted a jar of Gunpowder B into the machine.

+9 Standard Rounds. (+3 for Ammo Crafting Skill)

Standard Grenade Rounds: 17

+50 XP Gained!

Crafting XP: 500/700

He also increases his ammo crafting skill as well. With more grenade rounds, he feels more comfortable going to the P-1 laboratory. Walking through the shaft, he goes into the P-1 laboratory. When he enters, he sees a set of lockers. Most of them are open with the exception of one. He tries to unlock it, but the lock is unique and one that he’s never seen before.

Level 11 Lockpicking Skill Required.

Ignoring the locker, he goes through an automatic door that opens up. When he goes through, he sees a zombie that walks towards him. Wanting to save his better ammo, he uses the pistol to kill the zombie.

Pistol Ammo: 19

Another zombie comes out and he takes care of it easily and reloads.

Pistol Ammo: 16

Walking into the main laboratory, he sees a horde of seven zombies. He shoots and runs as he’s able to avoid the zombies from grabbing him. Using the huge room to his advantage, he’s able to kill all the zombies while using up all his pistol ammo.

Pistol Ammo: 0

With no more ammo, he pulls out his grenade launcher loaded with the standard grenades. Walking around the laboratory, he sees a lot of useless test tubes and other lesser substances. Going all the way to the back of the lab, he sees what he’s been looking for.

Picked up a sample of the Raven Hawk Virus. This is the diabolical substance responsible for the zombie outbreak in NYC!

When he picks up the sample in the test tube, he hears a loud sound coming from the wall on his left. Walking in further, the wall collapses and Polybius reveals itself once again.

“You again? It seems you don’t give up easily.” George says looking at Polybius.

Polybius runs towards him and he dives out of the way from the creature. Polybius destroys a table with all the test tubes falling onto the floor. George loads in the acid rounds for the grenade launcher as Polybius is still facing the other way. When the creature turns around, he shoots a couple of acid rounds to the heart of Polybius.

Acid Grenade Rounds: 14

One of the rounds does strike the heart but the other gets deflected by Polybius’s claw to George’s shock. The round ends up melting the machine used to make the Raven Hawk Virus.

“At least they won’t be able to make anymore of that rancid stuff here.” He says as he’s running.

Polybius walks up to him and goes to slash him. George shoots an acid round at the creature’s heart. When the acid round hits the heart of the creature, it kneels in pain.

Acid Grenade Rounds: 13

Seeing that Polybius is down, George attempts to finish it off by shooting a couple of rounds at it. When he shoots two acid rounds at it, Polybius deflects them both with its huge claw and screams angrily.

Acid Grenade Rounds: 11

When Polybius gets up, it slaps George with its claw towards a table. He takes a decent amount of damage.

Condition: Caution (Level 2)

Before George can get up, Polybius walks up to him and performs an uppercut slashing attack. George rolls out of the way and Polybius ends up cutting through the table. Unable to get up, George continues to back away from the superhuman.

Polybius attempts to thrust the long part of its claw right into George. He’s able to push himself back as the claw penetrates the floor. Its claw gets stuck and that gives George a chance to shoot it again. He shoots three shots in the heart of Polybius dealing a good amount of damage.

Acid Grenade Rounds: 8

Before he can shoot anymore, his grenade launcher jams on him. Polybius is able to get up and remove its claw out of the floor. George tries to run away from the creature, but Polybius chases him. He gets behind a few mainframe servers that Polybius cuts through with its claw.

He tries to slam the grenade launcher in an attempt to unjam it. However, it doesn’t seem to unjam. Polybius runs towards him and punches him with its powerful left hand knocking him down.

Condition: Danger

Falling back to the floor, George is in bad shape and has a tough time getting up. Polybius walks up to him and grabs the unconscious George. It begins to choke him and is ready to thrust its claw into him. Before it can finish him off though, loud booms can be heard.

A mysterious person enters the P-1 laboratory and begins to shoot at Polybius. Unlike the mystery woman though, this person is carrying a tactical shotgun. The mystery person begins to shoot Polybius and keeps the creature away from George. George is able to eventually get up and picks up his grenade launcher.

Polybius grabs the mystery person and thrusts its claw into the person. George is able to recover and waits until Polybius turns in his direction. When the creature turns towards him, George shoots four acid rounds non-stop and all of them strike the heart.

Acid Grenade Rounds: 4

The acid begins to melt through the heart of Polybius and the creature falls on its knees. Falling face first, Polybius begins to bleed out a signature purple color blood. When George looks at it from its left side, he can see its heart is destroyed and dead.

“Looks like the ultimate bio-weapon just turn into the ultimate failure. That’s one less freak that the world will have to worry about. Poor man sacrificed his own life to save mine. Don’t worry, your life shall be avenged.” He says in pain.

George looks at the man that saved him and recognizes him as a scientist who was with Hybrid. Looking at the name tag, it reads Larry. George takes a look at the scientist’s hand and sees a ring that reads the name ‘Linda’.

“No way, this is the same man who wrote that note back in the mansion. Well damn… Looks like poor Linda will never see her husband after all. Damn it, Hybrid!” He says.

Despite being in bad shape, he walks out of the P-1 laboratory and makes his way to the neurotoxin room. Walking to the neurotoxin room, he knows he’s in bad shape and can ill afford to take another hit. On the panel next to the door, he inserts the Raven Hawk sample into the sampler. The computer reads it and after a minute, it verifies it and unlocks the door.

George walks into the neurotoxin room and sees something that catches his eye right away.

Picked up a First Aid Spray.

George uses a First Aid Spray.

Condition: Fine

After healing himself, he feels much better although the flesh wounds are still showing up. He sees a phone that he uses knowing he might need Elaine to pick him up again. At first, he’s hesitant because having her pick him up will force him to tell Elaine what is really going on. As much as he doesn’t want to put Elaine in any danger, it might be best if she knows the truth.

He picks up the phone and calls Elaine.

“Hello? Who is this?” Elaine picks up and asks.

“It’s me, George. Listen, I need you to pick me up on Gates Ave and Broadway.” He answers.

“What are you doing down there?” She asks.

What will George answer?

1. I got lost out here and have no way of getting back. (Passive)

2. I was visiting a friend and got myself into a bad situation. (Neutral)

3. I’m in a bad spot and I need your help. I’ll explain to you when I get in the car. (Aggressive)

You have chosen option #3.

“I’m in a bad spot and I need your help. I’ll explain to you when I get in the car.” George answers.

“Are you hurt?” She asks.

“Yes, a little. Look, just come get me. I promise to answer your questions when you get me.” He replies.

“Ok hun, I’m on my way.” She responds and hangs up.

George feels better that he has a ride as he has no idea what will happen when he shuts down the facility and has to be ready to leave in case the neurotoxins escape. He sees a computer in front of him that he activates.

Neurotoxin Controls

1. Shut down facility

2. Release Neurotoxins

3. Emergency Exit Override

You have selected option 2

Emergency exit lock has been overridden. Access granted! Press ESC to go back to the main menu.

You have selected option 1

Are you sure you want to shut down the facility?

“Hell yeah!” George says.

Facility shutdown in progress! Press ESC to go back to main menu.

“Should I release the toxins? Well, why not. That should discourage them from running any more experiments!” He says.

Releasing Neurotoxins!

Warning! Deadly Neurotoxins released!

Attention… Attention! A deadly Neurotoxin leak has been detected, Hazmat crews are being sent right now!

Oh crap, I better get out of here before I get trapped!” George says.

When he gets out, he sees a couple of men in hazmat suits shooting at him with assault rifles. He gets behind the wall and blasts both of them with an acid round melting their skins. Running out of the hallway, George runs through the lobby as fast as he can while avoiding bullets being shot at him by more hazmat guards.

Condition: Caution (Level 1)

“The neurotoxin gas is getting stronger! I better get out of here quickly.” He says.

“Neurotoxin leak spreading into the sewers, please evacuate and put on your gas masks. This gas is toxic and deadly.” An automated message says over the loudspeaker.

Hiding below the chairs, he’s able to avoid being shot by the Hybrid Hazmat Crew. When he sees them reload, he heads for the emergency exit.

“Cut him off before he leaves!” One of the guards yells.

Before George can escape, he is trapped by two Hazmat crew members holding AR-15 assault rifles and the guards behind him.

“Stop right there or we will shoot!” The guard in front of him says angrily.

“If you give yourself up, we will spare your life.” Another guard says.

The guards behind him walk up to him ready to take him in. George has no choice but to drop his weapon as he lifts his hands up ready to be taken in. Before the guards can grab him, the three guards behind him are shot.

“What the hell, who’s there?” One of the guards say.

A mysterious female with the same long brown hair George remembers walks in with a black motorcycle suit, black knee high heel boots, a gas mask, and a Desert Eagle walks towards them.

“Wait don’t shoot!” The guards in front of George yell before she shoots them with her magnum.

“Here take this and this time, take my advice. Get the hell out of New York City! You’re not safe!” She says in a British accent while handing him a gas mask that he puts on.

More guards get inside and she makes quick work of them while displaying superior athletic ability.

“What are you waiting for? Go!” She yells at him.

George wanted to see who the mystery person is, but as he puts on the gas mask, he figures he will find out in time. For now, he has to focus on escaping with the little evidence he has and getting out of NYC for now. Running through the underground path, he can see more hazmat guards running the other way. He hides behind the wall until they pass by.

When he continues through the path, he sees an elevator that he enters. He sees some hazmat guards running towards him ready to shoot. He quickly taps the door close button and the elevator closes as the guards shoot at his direction. Hiding behind the closing doors, he avoids getting shot.

“Whew! That was a close one.” He says to himself.

The elevator goes up and stops. The doors open and it leads him to an abandoned garage that is located on Gates Ave and Marcus Garvey Blvd. He escapes and runs towards Broadway where Elaine should be waiting for him.

As he’s running the hazmat guards begin to catch up and they begin to shoot at him. He runs and hides behind a car to cover himself. Once the bullets stop flying, he realizes that he left the grenade launcher back in the laboratory. Not wasting time, he keeps running until he gets to Broadway.

As he had hoped, Elaine’s car is waiting for him. He quickly opens the passenger side door and jumps into Elaine’s car.

“Elaine, gun it… gun it! We gotta get out of here.” George shouts.

“What’s the rush? Are you hurt or something?” She asks.

The two hear gunfire and feel the bullets hitting the car.

“That’s why, we’re being shot at!” George screams.

“What the hell did you do now?” Elaine asks angrily as she floors the accelerator.

The car takes off and the two are able to escape from the pursuing guards. Once they reach Halsey Street and see they lost the guards, Elaine slows down.

“George, is there something I need to know? Look, I’m tired of you keeping me in the dark. I understand the first time that you got caught in the first zombie outbreak. How did you end up all the way out here with men in hazmat suits trying to kill you? That’s the second time I’ve had to save you. What do you have to say for yourself?” Elaine asks angrily.

George doesn’t answer at all.

“Or did you get a booty call from that mystery woman who saved you?” Elaine asks.

“I will tell you, but not here. When I get home, I’ll tell you.” George says soberly.

George feels guilty for trying to keep Elaine in the dark about his Hybrid probe, but he knows what they’re capable of doing. He’s not sure how she will take the news or if he will even tell her, running the risk of not having anybody rescuing him next time he’s in a tough spot.

He still doesn’t know who his mystery savior is. All he knows is that she is British and she has warned him to leave NYC. It’s clear that he’s not safe in New York anymore and will have to take the mystery woman’s offer to go to Westchester County. He has a lot to think about…

End of Episode 2

Lookout for Episode 3 of

The Fifth Survivor

Appendix

The appendix on this book will focus on what is found in book two and will not repeat characters from book one. This is to avoid repeating, if you need a refresher on the characters introduced in book one, please go back to book one. You don’t need to read this part but you might learn something new.

Characters -

Mr. Garrison – The principal of the school where George works in his day job. He is made fun of due to his large beard. The geeks usually compare him to Karl Marx. He’s in his middle sixties and is due to retire soon. Mr. Garrison is easy to talk to and has a rather kind personality.

Chief Hickey – The chief of the 104th precinct located in Queens, New York. Chief Hickey usually works in unison with the neighboring 75th precinct. He thinks rather low of the 75th precinct and believes Chief Irons is corrupt. His dream is to take down the corrupt precinct and clean it up. In reality, he just doesn’t get along with Chief Irons and believes that Irons is up to no good.

Sean Callahan – He is the president of the Cypress Hills Tabloid, the biggest newspaper organization in Cypress Hills. Sean is always hungry for the biggest stories for the sake of a big payday. George finds out though that Sean’s ethics are more than questionable. They’re borderline treacherous.  Either that or Sean is naïve to what Hybrid is really planning.

Reuben – His last name is never revealed. He is a man in his thirties who is of German descent. He’s a well respected officer who just happens to work for the most corrupt police precinct in NY, the 75th precinct. He gets caught up in the collusion between the 75th precinct and Hybrid. When George threatens his life, he decides to come clean. However, he takes a chance of breaking into the Clark Family mansion in Brooklyn for an unknown reason. He pays with his life as he’s eaten alive by a horde of zombies.

Herman Clark – The older brother of Anthony Clark and co-owner of the Hybrid Corporation. Herman is upset because he feels he was cheated out of the family inheritance and now vows to get vengeance on his family. George meets Herman in the sewer system and ‘convinces’ him to lead him to the laboratory. That is, until Polybius breaks in and allows Herman to escape. He is just as much of an asshole as Anthony, although for far different reasons.

Creatures –

Ivy – A plant based creature. It’s a mutated Venus flytrap that spits out a poison that is capable of rendering the victim unconscious. Their long vines enable them to grab their victims and pull them in. Once they pull their victim in, they can use their huge mouths to bite the head off. Their biggest weakness is fire as it’s the case with regular plants. There are still being researched, so they will probably be improved upon in the future.

Crimson Face Zombies – These are your ordinary zombies with a couple of exceptions. One is their faces is red and the most important one is they can run. They can run fast as well. They’re hard to outrun and are armed with long claws they use to deal damage outside of biting their victims. These are much scarier and formidable to kill.

Polybius Zero – This is the lone boss of episode two. This is a prototype creature that serves the superhuman division for the Hybrid Corporation. It’s armed with a huge claw on its right side and huge left hand to grab things or humans. It has a heart that sticks out that feeds it. The heart is a huge weak spot and is probably the reason why the Polybius line of superhumans will be replaced by the Mr. Z line.

Weapons –

Grenade Launcher – It’s a powerful grenade launcher that can shoot multiple types of grenades. The standard grenades are powerful explosives that can clear out a room of zombies although it does deliver less damage to more powerful creatures and Polybius.

The acid rounds are excellent for creatures and superhumans. Not as good against the undead.

The flame rounds excel vs plant based creatures and zombies. Not as good vs Polybius. In fact, these are the worst when dealing with the superhuman. Then again, if you got no choice you gotta use them.

While grenade rounds can be found in random spots, they’re far and few between. Most of the time, grenade rounds will have to be created by converting gunpowder.

Gunpowder – There are two kinds of gunpowder, they are A and B. Gunpowder A converts to pistol ammo while Gunpowder B converts to grenade rounds. Mixing gunpowder B with another jar of gunpowder A or B will give you different grenade round types.

Easter Eggs and References-

The scene where George kills the three thugs that are trying to rape the girl was inspired from the opening scene of Death Wish 4.

The closet where George can enter to change his outfit was inspired from the idea of the original Resident Evil game where one could unlock the closet key to change the character’s outfit. The key would be unlocked once you complete the game, although in this story the door is simply unlocked with the lockpick.

Stay tuned as more Easter eggs and references will be found in the upcoming books.

Some cool sites to check out!

I hope you enjoyed this read as much as I enjoyed writing it. Anyway here are some cool groups you should check out on Facebook and of course this is not the last GameLit horror book I plan to write either. So stay tuned for updates! Seriously though, please follow these groups and help push LitRPG and GameLit to become huge genres for the literary future!

LitRPG Rebels: https://www.facebook.com/groups/LitRPGRebels/

GameLit Society: https://www.facebook.com/groups/LitRPGsociety/

LitRPG Books: https://www.facebook.com/groups/LitRPG.books/

LitRPG Forum(Facebook): https://www.facebook.com/groups/litrpgforum/

LitRPG Forum(Website): https://litrpgforum.com

Lit LitRPG Fun and Gamelit: https://www.facebook.com/groups/GameLitSociety

GameLit: https://www.facebook.com/groups/GameLit/

RPG GameLit Adventures: Reviews & Discussions: https://www.facebook.com/groups/LitRPGAdventures/

GameLit Survival Horror: https://www.facebook.com/groups/148660195837826/

Also if you haven’t please check out the official page for the series here: https://www.facebook.com/AngelNightmareLitrpgseries/

Finally if you loved the book, please leave a review. Us GameLit, LitRPG, and LitFPS authors depend on these reviews to make our dreams possible. So show the love and I’ll be back soon with another explosive episode of The Fifth Survivor.

Follow me on social media:

Twitter - @puertorico05971

Facebook - https://www.facebook.com/hybridnationrevolution/

Google Plus - https://plus.google.com/u/0/+AngelRamon05

Website - https://www.hybridnationrevolution.com/angel-ramon-medina-books

Email me at – puertorico0597@gmail.com

Authors to Check Out!

These are some of the authors that I’ve check out and I would recommend based on what I have read. Next to each name will be there Amazon Page where you can check out their works and if you love them, buy them!

Dave Willmarth: https://www.amazon.com/Dave-Willmarth/e/B076G12KCL/

Gabriel Rathweg: https://www.amazon.com/dp/B07FMHC9BC

Taj McCoy El: https://www.amazon.com/Taj-McCoy-El/e/B07CRTD563/

R.A. Mejia: https://www.amazon.com/R.A.-Mejia/e/B01MRTVW3O/

Eden Redd - https://www.amazon.com/Eden-Redd/e/B00I8X8BCK/

Alara Barnwen - https://www.amazon.com/Alara-Branwen/e/B0095BUYAQ/

Erin Trejo - https://www.amazon.com/Erin-Trejo/e/B00U0RXH80/

Paul Bellow - https://www.amazon.com/Paul-Bellow/e/B01GWOQUUG/

Zachariah Dracoulis - https://www.amazon.com/Zachariah-Dracoulis/e/B0130MAMLQ/

Toneye Eyenot - https://www.amazon.com/Toneye-Eyenot/e/B00NVVMHVA/

W.D. Nix - https://books2read.com/ap/x25V18/WD-Nix

Stephen Landry - https://www.amazon.com/Stephen-Landry/e/B00SLWDSW6/

Stephen W. Cheshire - https://www.amazon.com/Stephen-W.-Cheshire/e/B071FZ1X6N/

Hondo Jinx: https://www.amazon.com/Hondo-Jinx/e/B07CZ4F59Z/

Christian Terry - https://www.amazon.com/Christian-Terry/e/B01K3CMP2U/

Kaye Fairburn - https://www.amazon.com/Kaye-Fairburn/e/B01NAL3ITV/

Joshua C. Chadd - https://www.amazon.com/Joshua-C.-Chadd/e/B06Y2LYRJ5/

Paul Campbell Jr. - https://www.amazon.com/Paul-Campbell-Jr./e/B07J6JF1ZX/

JE Muller: https://www.amazon.com/J.E.-Mueller/e/B074V9YJWG/

Ian Woodhead: https://www.amazon.com/Ian-Woodhead/e/B004G7514S/

Justin Lincoln: https://www.amazon.com/Justin-Lincoln/e/B00PZ5R1ES/